Putting a human face on cyberspace (panel): designing avatars and the virtual worlds they live in
Putting a human face on cyberspace (panel): designing avatars and the virtual worlds they live in
复制标题
将人脸置于网络空间(小组):设计化身及其生活的虚拟世界
DOI:
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发表时间:
1997
期刊:
影响因子:
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通讯作者:
Moses Ma
中科院分区:
文献类型:
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作者:
B. Damer;Steve Di Paola;Joannis Paniaras;Kirk Parsons;Bernie Roel;Moses Ma
Who do you want to be today? As thousands of Internet users begin new lives as ‘avatars’ in virtual worlds, a new design industry is being born. SIGGRAPH 1996 had several panels, BOFs, exhibits, and discussions on VRML, character animation and multi user virtual communities. These forums introduced the medium we term “avatar cyberspace” to the SIGGRAPH community. Since SIGGRAPH, conferences such as Virtual Humans, Earth to Avatars 96, World Movers, and VRML 97 began to flesh out some of the major issues in designing for avatar worlds. In addition, avatar standards efforts such as Living Worlds, Universal Avatars and Open Community have been initiated.