Visualizing Real-Time Strategy Games: The Example of StarCraft II

Visualizing Real-Time Strategy Games: The Example of StarCraft II
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可视化实时策略游戏:《星际争霸 II》的例子

DOI:
10.1109/vast.2017.8585594
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发表时间:
2017
期刊:
2017 IEEE Conference on Visual Analytics Science and Technology (VAST)
影响因子:
--
通讯作者:
Jung
Jung
中科院分区:
--
文献类型:
--
作者:
Yen;Yu;Jung

文献摘要

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我们提供了一个可视化系统,供用户检查近年来在全球非常流行的实时策略游戏。与以前的系统专注于显示统计数据和构建顺序不同,我们的系统可以描绘最重要的部分 - 游戏中的战斗。具体来说,我们在地图上可视化属于各个国家的军队的详细行动,并使用户能够从全球视图到局部视图来检查战斗。在全球视野中,战斗由弯曲的箭头描绘,揭示军队如何进入和逃离战场。通过观察箭头和高度图,用户可以轻松了解进攻和防守策略。在本地视图中,每种类型的单位都渲染在地图上,并且它们的运动由动画表示。如果其中一个可以攻击另一个,我们还会在一对单位之间渲染一条攻击线,以帮助用户分析特定阵型的优缺点。因此,用户可以利用我们的系统来发现统计数据、建立秩序和战斗,并从专业人士玩的游戏中学习策略。
We present a visualization system for users to examine real-time strategy games, which have become very popular globally in recent years. Unlike previous systems that focus on showing statistics and build order, our system can depict the most important part – battles in the games. Specifically, we visualize detailed movements of armies belonging to respective nations on a map and enable users to examine battles from a global view to a local view. In the global view, battles are depicted by curved arrows revealing how the armies enter and escape from the battlefield. By observing the arrows and the height map, users can make sense of offensive and defensive strategies easily. In the local view, units of each type are rendered on the map, and their movements are represented by animation. We also render an attack line between a pair of units if one of them can attack the other to help users analyze the advantages and disadvantages of a particular formation. Accordingly, users can utilize our system to discover statistics, build order, and battles, and learn strategies from games played by professionals.