Embodied metaphors in tangible interaction design

Embodied metaphors in tangible interaction design
复制标题

有形交互设计中的具体隐喻

DOI:
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发表时间:
2011
影响因子:
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通讯作者:
E. V. D. Hoven
E. V. D. Hoven
中科院分区:
计算机科学3区
文献类型:
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作者:
Saskia Bakker;A. Antle;E. V. D. Hoven

文献摘要

被引文献

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几个世纪以来,学习和发展一直受到身体活动和操纵物理对象的支持。随着嵌入式技术的引入,为学习和发展提供有形或具体互动的机会已经出现。作为先前研究的结果,我们已经看到,基于具身知识(通过具身隐喻)的交互模型可以支持儿童在抽象领域的学习。虽然隐喻映射在有形和具身交互研究中得到了推广,但人们对如何识别具身隐喻或如何将其有效地应用到交互模型中知之甚少。在本文中,我们介绍了一个以人为中心的,迭代的方法来设计有形的学习系统与体现隐喻为基础的映射。作为一个设计案例,我们实现了我们的方法来设计移动的声音(MoSo)有形;学习抽象的声音概念的有形系统。该系统由一组互动的有形的,孩子们可以操纵音调,音量和克里思的正在进行的音调。在一项有39名参与者的用户研究中,我们发现所有儿童都能够用MoSo有形产品重现声音样本。
For centuries, learning and development has been supported by physical activity and manipulating physical objects. With the introduction of embedded technologies, opportunities for employing tangible or embodied interaction for learning and development have emerged. As a result of previous research, we have seen that interaction models based on embodied knowledge (through embodied metaphors) can support children’s learning in abstract domains. Although metaphorical mappings are promoted in tangible and embodied interaction research, little is known about how to identify embodied metaphors, or how to implement them effectively into interaction models. In this paper, we introduce a people-centered, iterative approach to the design of tangible learning systems with embodied metaphor-based mappings. As a design case, we implemented our approach to the design of Moving Sounds (MoSo) Tangibles; a tangible system for learning abstract sound concepts. The system consists of a set of interactive tangibles with which children can manipulate pitch, volume, and tempo of ongoing tones. In a user study with 39 participants, we found that all children were able to reproduce sound samples with MoSo Tangibles.