Optimization of Platform Game Levels for Player Experience
Optimization of Platform Game Levels for Player Experience
复制标题
平台游戏关卡优化,提升玩家体验
DOI:
10.1609/aiide.v5i1.12346
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发表时间:
2009
期刊:
影响因子:
--
通讯作者:
Georgios N. Yannakakis
中科院分区:
文献类型:
--
作者:
Chris Pedersen;J. Togelius;Georgios N. Yannakakis
We demonstrate an approach to modelling the effects of certain parameters of platform game levels on the players' experience of the game. A version of Super Mario Bros has been adapted for generation of parameterized levels, and experiments are conducted over the web to collect data on the relationship between level design parameters and aspects of player experience. These relationships have been learned using preference learning of neural networks. The acquired models will form the basis for artificial evolution of game levels that elicit desired player emotions.