Saving (and Re-Saving) Videogames: Rethinking Emulation for Preservation, Exhibition and Interpretation
Saving (and Re-Saving) Videogames: Rethinking Emulation for Preservation, Exhibition and Interpretation
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保存(和重新保存)电子游戏:重新思考保存、展示和解释的仿真
DOI:
10.33008/ijcmr.2019.08
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发表时间:
2019
期刊:
影响因子:
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通讯作者:
Newman J
中科院分区:
文献类型:
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作者:
Newman J