Clothing manipulation
Clothing manipulation
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DOI:
10.1145/1201775.882328
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发表时间:
2003-07
期刊:
影响因子:
--
通讯作者:
T. Igarashi;J. Hughes
中科院分区:
文献类型:
--
作者:
T. Igarashi;J. Hughes
Putting clothes on a 3D character is often a tedious, timeconsuming task. A typical approach is to place parts of the clothes around the target body as rigid thin plates and use a simulation to enforce "stitch-together" constraints and show the effects of gravity [Volino and Magnenat-Thalmann 2000]. The 3D character may be placed in a particular pose (e.g., arms outstretched) and then some "throwaway" animation may be used to get the character into a desired pose. However, placing thin plates in free 3D space using a 2D input device is difficult, and it is not very flexible for exploring various nonstandard ways of wearing clothes. Recent fast cloth simulation systems enable real-time manipulation of clothes: the user can grab a piece of clothing and drag it around in 3D space [Desbrun et al. 1999]. But this is like manipulating clothes with chopsticks; it's not ideal for putting clothes on a 3D character.