Clothing manipulation

Clothing manipulation
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DOI:
10.1145/1201775.882328
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发表时间:
2003-07
期刊:
ACM SIGGRAPH 2003 Papers
影响因子:
--
通讯作者:
T. Igarashi;J. Hughes
T. Igarashi;J. Hughes
中科院分区:
其他
文献类型:
--
作者:
T. Igarashi;J. Hughes

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给3D角色穿上衣服通常是一项繁琐耗时的任务。一种典型的方法是将衣服的一部分放置在目标身体周围作为刚性薄板,并使用模拟来强制执行“重叠在一起”约束,并显示重力的影响[Volino and Magnenat-Thalmann 2000]。3D角色可以以特定姿势(例如,手臂伸出),然后可以使用一些“一次性”动画来使角色进入期望的姿势。然而,使用2D输入设备在自由3D空间中放置薄板是困难的,并且对于探索各种非标准的穿着方式来说不是很灵活。最近的快速布料模拟系统可以实时操纵衣服:用户可以抓住一件衣服并在3D空间中拖动它[Desbrun等人1999]。但这就像用筷子操纵衣服一样;它不适合将衣服放在3D角色上。
Putting clothes on a 3D character is often a tedious, timeconsuming task. A typical approach is to place parts of the clothes around the target body as rigid thin plates and use a simulation to enforce "stitch-together" constraints and show the effects of gravity [Volino and Magnenat-Thalmann 2000]. The 3D character may be placed in a particular pose (e.g., arms outstretched) and then some "throwaway" animation may be used to get the character into a desired pose. However, placing thin plates in free 3D space using a 2D input device is difficult, and it is not very flexible for exploring various nonstandard ways of wearing clothes. Recent fast cloth simulation systems enable real-time manipulation of clothes: the user can grab a piece of clothing and drag it around in 3D space [Desbrun et al. 1999]. But this is like manipulating clothes with chopsticks; it's not ideal for putting clothes on a 3D character.