Real-Time All-in-Focus Video-Based Rendering Using A Network Camera Array

Real-Time All-in-Focus Video-Based Rendering Using A Network Camera Array
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DOI:
10.1109/3dtv.2008.4547853
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发表时间:
2008-05
期刊:
2008 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video
影响因子:
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通讯作者:
Y-h. Taguchi;K. Takahashi;T. Naemura
Y-h. Taguchi;K. Takahashi;T. Naemura
中科院分区:
其他
文献类型:
--
作者:
Y-h. Taguchi;K. Takahashi;T. Naemura

文献摘要

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我们提出了一个基于实时视频渲染系统使用网络摄像机阵列。我们的系统包括64个商品网络摄像机,通过千兆以太网连接到一台PC。为了呈现高质量的新颖视图,我们通过使用分层表示来实时估计与视图相关的每像素深度图。渲染算法完全在GPU上实现,这使得我们的系统能够有效地独立和并行地使用CPU和GPU。使用QVGA输入视频分辨率,我们的系统渲染一个自由视点视频高达30 fps取决于渲染参数。实验结果表明,高质量的图像合成从各种场景。
We present a real-time video-based rendering system using a network camera array. Our system consists of 64 commodity network cameras that are connected to a single PC through a Gigabit Ethernet. To render a high-quality novel view, we estimate a view-dependent per-pixel depth map in real-time by using a layered representation. The rendering algorithm is fully implemented on a GPU, which allows our system to efficiently use CPU and GPU independently and in parallel. Using QVGA input video resolution, our system renders a free-viewpoint video at up to 30 fps depending on rendering parameters. Experimental results show high-quality images synthesized from various scenes.