Gamification-based incentive mechanism for participatory sensing

Gamification-based incentive mechanism for participatory sensing
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DOI:
10.1109/percomw.2014.6815172
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发表时间:
2014-03
期刊:
2014 IEEE International Conference on Pervasive Computing and Communication Workshops (PERCOM WORKSHOPS)
影响因子:
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通讯作者:
Yoshitaka Ueyama;M. Tamai;Yutaka Arakawa;K. Yasumoto
Yoshitaka Ueyama;M. Tamai;Yutaka Arakawa;K. Yasumoto
中科院分区:
其他
文献类型:
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作者:
Yoshitaka Ueyama;M. Tamai;Yutaka Arakawa;K. Yasumoto

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由于参与式感知依赖于用户的积极参与,已经提出了几种吸引用户参与的货币激励机制。然而,要使用户参与“繁重”的感知任务(无论是身体上还是精神上),需要更强的激励。因此,客户支付的奖励总额将迅速上升。在本文中,我们提出了一种新的激励机制,基于游戏化的参与式感知,以减少客户端支付的奖励总额。建议的激励机制包括一个取决于赚取的奖励积分(如航空公司的里程服务)的状态级别计划,以便具有较高状态的用户可以赚取更多的奖励积分。我们还介绍了一个排名计划的用户和徽章计划的基础上游戏化,使用户不仅获得金钱奖励积分,但也有成就感的吸引。我们制定的问题,感测给定的POI(兴趣点)与最小的奖励点,并设计了一个启发式算法,用于导出一组用户的请求发送和适当的奖励点,为每个请求。该算法需要用户的每个元组的参与概率分布,奖励积分和传感任务的负担。为了获得概率分布,我们实现了一个原型的参与式传感系统与建议的激励机制,并进行了实验,18个用户为30天。结果,我们证实游戏化机制将参与概率从53%(无游戏化)提高到73%。
Since participatory sensing relies on users' active participation, several monetary incentive mechanisms for attracting users' participation have been proposed. However, to make users participate in “heavy” sensing tasks (either physically or mentally), stronger incentive is required. Thus, the total amount of rewards paid by the client will quickly rise. In this paper, we propose a novel incentive mechanism based on gamification for participatory sensing to reduce the total amount of rewards paid by the client. The proposed incentive mechanism incorporates a status level scheme depending on earned reward points like airline's mileage services, so that users with higher status can earn more reward points. We also introduce a ranking scheme among users and a badge scheme based on gamification so that users are attracted by getting not only monetary reward points but also sense of accomplishment. We formulate the problem of sensing given PoI (points of interest) with minimal reward points and devise a heuristic algorithm for deriving the set of users to which requests are sent and appropriate reward points for each request. The algorithm requires the participation probability distribution for each tuple of a user, reward points, and the burden of a sensing task. To obtain the probability distribution, we implemented a prototype of a participatory sensing system with the proposed incentive mechanism and conducted an experiment with 18 users for 30 days. As a result, we confirmed that the gamification mechanism increased participation probability from 53% (without gamification) to 73%.