16th International Conference on Information Technology-New Generations (ITNG 2019)

16th International Conference on Information Technology-New Generations (ITNG 2019)
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第16届新一代信息技术国际会议(ITNG 2019)

DOI:
10.1007/978-3-030-14070-0_89
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发表时间:
2019
期刊:
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影响因子:
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通讯作者:
Fernandes E
Fernandes E
中科院分区:
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文献类型:
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作者:
Fernandes E

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蚊媒疾病对经济新兴国家产生了负面影响。然而,目前的公共卫生解决方案不足以支持疾病监测和控制。公民参与报告蚊子滋生地很难实现,但对于预防疾病爆发至关重要。本文介绍了旨在支持监测和控制蚊媒疾病的VazaZika平台。该平台通过游戏化对VazaDengue传统平台进行了改进。通过游戏元素和规则,我们的目标是使通过VazaZika报告蚊子繁殖地变得愉快和具有挑战性。公民在平台上执行任务时不断获得奖励。他们的进步水平,使新的任务和跳跃的排名根据公民的位置。公民还可以加入应对挑战的团队,这有助于培养归属感和对抗疾病传播的联系。本文报告了游戏化VazaDengue的过程,平台用户界面及其概念模型,旨在支持重用。
Mosquito-borne diseases negatively affect economically emerging countries. Nevertheless, the current public healthcare solutions are insufficient to support disease surveillance and control. The citizen engagement in reporting mosquito breeding sites is hard to achieve but essential in preventing disease outbreaks. This paper introduces the VazaZika platform aimed to support the surveillance and control of mosquito-borne diseases. This platform evolves the VazaDengue legacy platform with gamification. Through game elements and rules, we aim to make enjoyable and challenging to report mosquito breeding sites via VazaZika. Citizens are continuously rewarded as they perform tasks in the platform. They progress in levels that enable new tasks and jump in rankings according to the citizens’ location. Citizens can also join teams for engaging with challenges, which helps to develop a sense of belonging and connection against the spread of diseases. This paper reports the process of gamifying VazaDengue, the platform user interface and its conceptual model, aimed to support reuse.