Narrative-Centered Learning Environments: A Story-Centric Approach to Educational Games

Narrative-Centered Learning Environments: A Story-Centric Approach to Educational Games
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以叙事为中心的学习环境:以故事为中心的教育游戏方法

DOI:
10.1007/978-1-4614-4696-5_15
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发表时间:
2013
期刊:
影响因子:
2.4
通讯作者:
Bradford W. Mott
Bradford W. Mott
中科院分区:
工程技术3区
文献类型:
--
作者:
James C. Lester;Jonathan P. Rowe;Bradford W. Mott

文献摘要

被引文献

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以叙事为中心的学习环境为K-12 STEM教育带来了巨大的希望。以叙事为中心的学习的吸引力很大程度上来自叙事的能力,它提供了一个有意义的结构,将教学目标整合成一个统一的、连贯的形式,成为学生的强大动力。本章探讨了以叙事为中心的学习与学生学习动机之间的关系。本文通过对水晶岛以叙事为中心的学习环境的考察,在动机因素和叙事语境之间建立了联系。根据中学生与水晶岛互动的研究结果,我们认为叙事可以同时促进学习和提高学生的动机。
Narrative-centered learning environments hold significant promise for K-12 STEM education. Much of the appeal of narrative-centered learning arises from the capability of narrative to provide a meaningful structure for integrating pedagogical objectives into a unifying, coherent form that serves as a powerful motivating force for students. This chapter explores the relationship between narrative-centered learning and student motivation. Connections are drawn between motivational factors and narrative context through an examination of the crystal island narrative-centered learning environment. Drawing on the results from studies of middle school students interacting with crystal island we consider the hypothesis that narrative can simultaneously promote learning and increase students’ motivation.