Implementing Gamification: Requirements and Gamification Platforms

Implementing Gamification: Requirements and Gamification Platforms
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实施游戏化:要求和游戏化平台

DOI:
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发表时间:
2015
期刊:
影响因子:
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通讯作者:
A. Schill
A. Schill
中科院分区:
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文献类型:
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作者:
P. Herzig;Michael Ameling;Bernhard Wolf;A. Schill

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在很大程度上,游戏化是一门以心理和设计为导向的学科,即,在游戏化项目的设计阶段已经花费了大量的努力。一旦设计完成,实施阶段就发生在信息系统(IS)中,如供应链管理,客户关系管理,门户网站或企业资源规划,这些系统作为中介将游戏设计传输给用户。然而,一般来说,为随后的发展和一体化进程所作的努力往往被低估。事实上,由于高昂的开发成本,大多数概念游戏化设计从未实现。在本文中,我们将游戏化描述为一个软件开发过程,并提出了成功引入游戏化的要求。此外,针对这些要求分析了现有的游戏化解决方案。
To a large extent, gamification is a psychological- and design-oriented discipline, i.e., a lot of effort has to be spent already in the design phase of a gamification project. Once the design is finalized, the implementation phase takes place in information systems (IS) such as supply chain management, customer relationship management, portals, or enterprise resource planning which act as mediator to transport a gameful design to its users. However, in general the efforts for the subsequent development and integration process are often underestimated. In fact, most conceptual gamification designs are never implemented due to the high development costs. In this paper, we describe gamification as a software development process and present requirements for a successful introduction of gamification. Moreover, existing gamification solutions are analyzed with regards to these requirements.