Combinatorial Game Theory

Combinatorial Game Theory
复制标题

组合博弈论

DOI:
10.1515/9783110755411
复制
发表时间:
2022
期刊:
Technical Digest IEEE Solid-State Sensor and Actuator Workshop
影响因子:
--
通讯作者:
Jan. 9–Jan
Jan. 9–Jan
中科院分区:
--
文献类型:
--
作者:
Jan. 9–Jan

文献摘要

被引文献

相似文献

主讲人:Elwyn Berlekamp(加州大学伯克利分校)标题:关于最新优惠券围棋锦标赛的报告摘要:2010年底,韩国举行了优惠券围棋锦标赛。这次演讲将概述比赛和结果。主讲人:凯尔伯克(维滕贝格大学)标题:邻居Nim:一个PSPACE完全的NimG变体摘要:邻居Nim是Nim的一个版本,其中堆嵌入到图的顶点上。一个回合包括穿越一条边(与最后一次进攻相邻),然后从结果顶点上移除棍子。即使堆大小很小,游戏也是PSPACE困难的。主讲人:特里斯坦·卡泽纳夫(巴黎-多菲纳大学)题目:温度的蒙特-卡罗近似的发展摘要:演讲者:Erik Demaine(麻省理工学院)题目:几何难题摘要:演讲者:Aviezri Fraenkel(魏茨曼科学研究所)标题:学习如何击败你的分数比蒂游戏对手摘要:在两堆上的公平拿走游戏的P -位置通常将正整数分成两个不相交的序列。在这里,我们考虑的情况下,P -位置的先验给定的两个序列的交集具有无限的基数。挑战在于为具有给定P -位置的博弈找到合适的简洁的博弈规则。我们提出了一个解决方案,在两个异国情调的记数系统,似乎第一个这样的问题。演讲者:JP格罗斯曼(D. E. Shaw)Title:Searching for Periodicity in .6摘要:.6是唯一未解的个位数八进制游戏。在这个“拿来就破”的游戏中,一步棋包括从堆中移除一个bean,并将该堆中剩余的bean留在1或2个非空堆中。我们必须说明,这个博弈的nim值最终是周期性的;找到周期(如果存在的话)需要快速计算nim值。我们回顾了“稀有值”算法,该算法有效地将前N个nim值的计算时间从O(N2)减少到O(N)。我们提出了几个低层次的优化,并展示了如何并行计算,从而显着的额外的加速。发言人:Alan Guo & Mike Weimerskirch(杜克大学; Macalester学院)题目:Misere游戏中的格点方法摘要:在堆大小为d的正常游戏堆中的位置可以被认为是格C = Nd的元素。我们将C嵌入Zd,Zd\C被宣布为失败位置。Misère游戏类似于游戏板C = Nd \ {(0,0,. . .,0)}。这可以推广到任意的游戏板。这种游戏的最佳策略使用希尔伯特级数的描述提供了一种替代Plambeck的商幺半群方法。
Speaker: Elwyn Berlekamp (University of California, Berkeley) Title: Report on the latest Coupon Go tournament Abstract: Late in 2010 a Coupon Go tournament was held in Korea. This talk will give an overview of the tournament and the results. Speaker: Kyle Burke (Wittenberg University) Title: Neighboring Nim: a PSPACE-complete NimG variant Abstract: Neighboring Nim is a version of Nim where heaps are embedded onto vertices of a graph. A turn consists of traversing an edge (adjacent to the last play) then removing sticks from the resulting vertex. Even with small heap sizes, the game is PSPACE-hard. Speaker: Tristan Cazenave (Paris-Dauphine University ) Title: Developments on the Monte-Carlo approximation of temperature Abstract: Speaker: Erik Demaine (MIT ) Title: Geometric Puzzles Abstract: Speaker: Aviezri Fraenkel (Weizmann Institute of Science) Title: Learn How To Beat Your Fractional Beatty Game Opponent Abstract: The P -positions of impartial take-away games on two piles usually split the positive integers into two nonintersecting sequences. Here we consider the case where the P -positions are given a priori as two sequences whose intersection has infinite cardinality. The challenge is to find appropriate succinct game rules for a game having the given P -positions. We present a solution in terms of two exotic numeration systems, for a seemingly first such problem. Speaker: JP Grossman (D. E. Shaw ) Title: Searching for Periodicity in .6 Abstract: .6 is the only unsolved single-digit octal game. In this take-and-break game, a move consists of removing a bean from a heap and leaving the remaining beans from that heap in exactly 1 or 2 non-empty heaps. It is conjectured that the nim-values for this game are eventually periodic; finding the period (if it exists) requires fast computation of the nim-values. We review the ”rare values” algorithm that effectively reduces the computation time for the first N nim-values from O(N2) to O(N). We present several low-level optimizations and show how to parallelize the computation, resulting in significant additional speedups. Speaker: Alan Guo & Mike Weimerskirch (Duke University; Macalester College) Title: Lattice point methods in misere games Abstract: Positions in normal play heap games with bounded heap size d can be thought of as elements of the lattice C = Nd. We imbed C in Zd, with Zd\C declared to be defeated positions. Misère play is treated similarly with gameboard C = Nd \ {(0, 0, . . . , 0)}. This can be generalized to arbitrary gameboards. A description of the optimal strategy of such games using Hilbert Series provides an alternative to Plambeck’s Quotient Monoid approach.