Bi-manual skin stretch feedback embedded within a game controller

Bi-manual skin stretch feedback embedded within a game controller
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嵌入游戏控制器中的双手皮肤拉伸反馈

DOI:
10.1109/haptic.2012.6183799
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发表时间:
2012
期刊:
2012 IEEE Haptics Symposium (HAPTICS)
影响因子:
--
通讯作者:
W. Provancher
W. Provancher
中科院分区:
--
文献类型:
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作者:
Ashley L. Guinan;R. Koslover;Nathaniel A. Caswell;W. Provancher

文献摘要

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本文介绍了一个视频游戏控制器原型的设计和初步表征与触觉皮肤拉伸显示嵌入到其拇指摇杆。这项工作建立在以前的工作,使用横向皮肤拉伸在一个单一的指尖,以提供方向线索。我们的游戏控制器允许玩家通过他/她进行游戏输入的同一界面接收定向触觉反馈,并有可能增强游戏体验。方向提示对应于应用的蒙皮拉伸的方向。现代游戏控制器通常让用户将他们的拇指向内倾斜以到达摇杆,然而,这可能会影响皮肤拉伸提示的认知。使用允许用户拇指向前和成角度对齐的游戏控制器原型进行的测试显示,由于拇指方向,准确性或响应时间没有显着差异。我们的结果显示,由于在成角拇指配置中传递的刺激需要心理旋转,因此性能没有显着降低。此外,成角度的拇指配置似乎具有人体工程学优势。一个更集成的游戏控制器原型正在开发中,这将允许进一步的人为因素测试,以检查刺激掩蔽等效果。
This paper presents the design and initial characterization of a video game controller prototype with tactile skin stretch displays embedded into its thumb joysticks. This work builds on previous work using lateral skin stretch at a single fingertip to provide direction cues. Our game controller allows a gamer to receive directional tactile feedback through the same interface he/she makes game inputs, and has the potential to enhance the gaming experience. Direction cues correspond to the direction of applied skin stretch. Modern game controllers typically have users angle their thumbs diagonally inwards to reach the joysticks, however, this may affect the cognition of skin stretch cues. Testing with a game controller prototype that allows for both forward and angled alignment of the user's thumbs shows no significant difference in accuracy or response time due to thumb orientation. Our results show no significant reduction in performance due to the required mental rotation of stimuli delivered in the angled thumb configuration. Furthermore, the angled thumb configuration appears to have ergonomic advantages. A more integrated game controller prototype is in development, which will permit further human factors testing to examine effects such as stimulus masking.