Ototheatre Summoning theatricality

Ototheatre Summoning theatricality
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耳剧院召唤戏剧性

DOI:
10.1080/13528165.2019.1641328
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发表时间:
2019
影响因子:
0.1
通讯作者:
Beck L
Beck L
中科院分区:
--
文献类型:
--
作者:
Beck L

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在这篇文章中,作者将"移动剧场“定义为包括移动的、基于声音的作品,这些作品创造了个性化的戏剧体验。耳剧场是一个综合性的类别,在其中我们可以看到不同类型的移动的音频作品之间的基本联系。本文讨论了三个作品,突出了不同形式的耳剧场的可能性。僵尸,运行,由六开始,是一个锻炼应用程序的智能手机,增强现实的户外跑步者。第二人称叙事让跑步者在后世界末日的世界里扮演一个新的角色,在现实世界中加入虚构的成分。Hofesh Shechter的Everyday Moments是一个舞蹈播客,引导听众在一个与世隔绝的黑屋子里完成一段变革性的即兴舞蹈。Tricksterp的Sights是一个由摊位上的电话引导的步行之旅。这件作品让人们注意到体验一个没有视觉的地方意味着什么,强调随着时间的推移,什么会改变,什么会保持不变。本文认为,虽然这些作品中的每一个可能不是主要被归类为戏剧,他们通过使用录音召唤戏剧性。声音在这些作品中以不同的方式发挥戏剧性的作用,但每一个都促使观众成员以一种改变空间的方式参与录制的声音,并为他们提供多种方式来充当观众和表演者。日常生活中的瞬间和景象是重要的前提,通过声音增强现实的方式可以在未来的戏剧作品中使用。个性化和互动的方式,耳剧场可以体验和理解,使它成为一个理想的模式,其他作品,可以让用户,同时演员和观众的成员,定制他们的经验,根据自己的愿望,通过使用个人技术。
In this article the author defines the termototheatreto encompass mobile, sound-based works that create individualized theatrical experiences. Ototheatre is a comprehensive category within which we can see fundamental links between different types of mobile audio work. The essay discusses three works that highlight the possibilities of different forms of ototheatre. Zombies, Run, by Six to Start,is an exercise app for smartphones that augments reality for outdoor runners. The second-person narrative allows runners to take on a new role in a post-apocalyptic world, layering fiction over the actual world.Everyday Moments, by Hofesh Shechter, is a dance podcast that guides listeners through a transformative, improvisational dance piece in the seclusion of a dark room.Sights, by Tricksterp,is a walking tour guided by phones in booths. The work draws attention to what it means to experience a place without sight, emphasizing what changes and what remains the same over time. This essay argues that, although each of these works may not be classified primarily as theatre, they summon theatricality through their use of recorded sound. Sound functions theatrically in a different way in each of these works, but each prompts audience members to engage with recorded sound in a way that transforms space and provides multiple ways for them to act as both audiences and performers.Zombies, Run!,Everyday MomentsandSightsare important antecedents for the ways that reality augmentation through sound can be used in future theatrical works. The individualized and interactive ways that ototheatre can be experienced and understood makes it an ideal model for other works that could allow users—simultaneously performers and audience members—to customize their experiences based on their own desires, through the use of individual technology.