Human-Computer Interaction

Human-Computer Interaction
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DOI:
10.1007/978-0-85729-997-0_25
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发表时间:
2011
期刊:
--
影响因子:
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通讯作者:
D. Lin;Vuong Le;Thomas S. Huang
D. Lin;Vuong Le;Thomas S. Huang
中科院分区:
其他
文献类型:
--
作者:
D. Lin;Vuong Le;Thomas S. Huang

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本章重点关注用户如何构建更直观、更友好的界面。我们将介绍两种一般类型的输入方式:头部和眼睛的跟踪,以及手部(尤其是手指)的跟踪。头部姿势和眼睛注视估计在允许计算机理解用户的焦点的方向方面是有用的。我们将概述研究人员应用于这项任务的许多技术。我们还将考虑手部和手指手势的自动分析。这些是更主动的模态,旨在与计算机通信并向计算机发出命令。我们将在人机交互的背景下提供手势的分类,并调查技术领域。最后,我们将讨论这些输入模态的可能应用。总的来说,我们的结论是,现有的系统还不成熟,但有很大的潜力,为未来的研究。
This chapter focuses on looking at users to build more intuitive and friendly interfaces. We will cover two general types of input modalities: tracking of the head and eyes, and tracking of the hand, especially of the fingers. Head pose and eye–gaze estimation are useful in allowing the computer to understand the direction of the user’s focus. We will provide an overview of the many techniques that researchers have applied to this task. We will also consider the automated analysis of hand and finger gestures. These are more active modalities, designed to communicate and issue commands to the computer. We will provide a taxonomy of gestures in the context of human–computer interaction and survey the field of techniques. Finally, we will discuss possible applications of these input modalities. In general, we conclude that existing systems are not yet mature, but that there is great potential for future research.