CyberVR: An Interactive Learning Experience in Virtual Reality for Cybersecurity Related Issues

CyberVR: An Interactive Learning Experience in Virtual Reality for Cybersecurity Related Issues
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Cyber​​VR:针对网络安全相关问题的虚拟现实交互式学习体验

DOI:
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发表时间:
2020
期刊:
International Working Conference on Advanced Visual Interfaces
影响因子:
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通讯作者:
T. Catarci
T. Catarci
中科院分区:
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文献类型:
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作者:
Silvestro V. Veneruso;Lauren S. Ferro;Andrea Marrella;Massimo Mecella;T. Catarci

文献摘要

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视频游戏的使用已经成为一种既定的工具,用来教育用户有关各种主题的知识。电子游戏可以促进挑战、合作、参与、动机和问题解决策略的发展,这些都是具有重要教育潜力的方面。在本文中,我们介绍了一款虚拟现实(VR)视频游戏CyberVR的设计和实现,该游戏作为一种交互式学习体验,以提高用户对网络安全相关问题的认识。我们报告了一项用户研究的结果,表明网络虚拟现实作为网络安全教育的学习方法,与传统的教科书学习一样有效,但更具吸引力。
The use of videogames has become an established tool to educate users about various topics. Videogames can promote challenges, co-operation, engagement, motivation, and the development of problem-solving strategies, which are all aspects with an important educational potential. In this paper, we present the design and realization of CyberVR, a Virtual Reality (VR) videogame that acts as an interactive learning experience to improve the user awareness of cybersecurity-related issues. We report the results of a user study showing that CyberVR is equally effective but more engaging as learning method toward cybersecurity education than traditional textbook learning.