Unintended imitation affects success in a competitive game

Unintended imitation affects success in a competitive game
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DOI:
10.1073/pnas.1305996110
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发表时间:
2013-12-10
影响因子:
11.1
通讯作者:
Nakayama, Ken
Nakayama, Ken
中科院分区:
综合性期刊1区
文献类型:
--
作者:
Naber, Marnix;Pashkam, Maryam Vaziri;Nakayama, Ken

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模仿通常发生在人们互动并有共同目标的社会背景中。在这里,我们表明,在竞争环境中,人们也很容易相互模仿。成对的玩家执行一项竞争性和快速到达的任务(一种街机打鼹鼠游戏的变体),如果玩家在对手之前击中大触摸屏上短暂出现的视觉目标,就可以赚钱。在三个单独的实验中,我们证明了反应时间和动作在两个玩家之间高度相关。玩家通过相互模仿来影响他们的成功,而模仿取决于对手行为的可见性。尽管比赛具有竞争性和苛刻的性质,但模仿仍然存在,即使这导致了较低的分数和回报,甚至当没有必要对抗对手的行动时。
Imitation typically occurs in social contexts where people interact and have common goals. Here, we show that people are also highly susceptible to imitate each other in a competitive context. Pairs of players performed a competitive and fast-reaching task (a variant of the arcade whac-a-mole game) in which money could be earned if players hit brief-appearing visual targets on a large touchscreen before their opponents. In three separate experiments, we demonstrate that reaction times and movements were highly correlated within pairs of players. Players affected their success by imitating each other, and imitation depended on the visibility of the opponent's behavior. Imitation persisted, despite the competitive and demanding nature of the game, even if this resulted in lower scores and payoffs and even when there was no need to counteract the opponent's actions.