Teaching Introductory Cryptography using a 3D Escape-the-Room Game
Teaching Introductory Cryptography using a 3D Escape-the-Room Game
复制标题
使用 3D 密室逃脱游戏教授入门密码学
DOI:
10.1109/fie43999.2019.9028549
复制
发表时间:
2019
期刊:
影响因子:
--
通讯作者:
Timothy J. Hickey
中科院分区:
文献类型:
--
作者:
Fatima Abu Deeb;Timothy J. Hickey
This Innovative Practice Full Paper reports on a pilot study of our 3D game that was designed to teach students introductory concepts in security and cryptography. Game based learning and serious games are getting attention for their potential effect on increasing learner enjoyment and understanding of educational concepts and skills. The game we discuss here is a version of the “Escape the Room” puzzles where the player needs to find and solve a sequence of problems to escape from a room. Students must guide their avatar around a room containing a computer, a trash can, a locked door, and other objects. When they approach an object they are allowed to interact with it in various ways which provides clues and challenges that can only be solved with an understanding of certain cryptographic concepts. This game was tested with a group of 16 students, the students were asked to fill a pre-test and post-test survey about their experience with games, their demographics, and their understanding of certain cryptography concepts. A paired t-test shows a significant increase in understanding of cryptographic concepts among the students after playing the game, this increase in learning was independent of their gender and almost all of the students enjoyed the experience of learning in a game-based way.