Spinners , Dice , and Pawns : Using Board Games to Prepare for Agent-Based Modeling Activities

Spinners , Dice , and Pawns : Using Board Games to Prepare for Agent-Based Modeling Activities
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旋转器、骰子和棋子:使用棋盘游戏为基于代理的建模活动做准备

DOI:
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发表时间:
2012
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影响因子:
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通讯作者:
Izabel Duarte Olson
Izabel Duarte Olson
中科院分区:
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作者:
Michael S. Horn;David Weintrop;Elham Beheshti;Izabel Duarte Olson

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引言计算模型和模拟可以成为帮助学习者理解各种自然现象的强大工具(国家研究理事会,2011年)。然而,为了构建对目标现象的理解--特别是那些从大量实体的复杂交互中出现的现象--学习者还必须理解模型的简化假设,包括管理单个计算代理行为的规则(Jacobson & Wilensky,2006; Son & Goldstone,2009; Wilensky & Reisman,2006; Wilensky & Resnick,1999)。例如,在捕食者-猎物生态系统模型中(例如Wilenksy & Reisman,2006; Wilensky & Resnick,1999)学习者理想地理解该模型代表具有两种或三种类型生物的简化生态系统;这些生物基于某种固定的概率无性繁殖;捕食者和猎物之间的遭遇是由二维平面上的随机离散运动决定的;并且模拟以固定的逐步时间间隔(滴答)前进。
INTRODUCTION Computational models and simulations can be powerful tools to help learners understand a wide variety of natural phenomena (National Research Council, 2011). However, in order to construct understandings of target phenomena—especially those that emerge from the complex interactions of a large number of entities—it is important for learners to also understand a model’s simplifying assumptions, including the rules that govern the behavior of individual computational agents (Jacobson & Wilensky, 2006; Son & Goldstone, 2009; Wilensky & Reisman, 2006; Wilensky & Resnick, 1999). For example, in a model of a predator-prey ecosystem (e.g. Wilenksy & Reisman, 2006; Wilensky & Resnick, 1999) learners ideally understand that the model represent simplified ecosystems with two or three types of organisms; that these organisms reproduce asexually based on some fixed probability; that encounters between predators and prey are determined by chance discrete movements on a two-dimensional plane; and that simulations advance in fixed step-by-step time intervals (ticks).