Spinners , Dice , and Pawns : Using Board Games to Prepare for Agent-Based Modeling Activities
Spinners , Dice , and Pawns : Using Board Games to Prepare for Agent-Based Modeling Activities
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旋转器、骰子和棋子:使用棋盘游戏为基于代理的建模活动做准备
DOI:
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发表时间:
2012
期刊:
影响因子:
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通讯作者:
Izabel Duarte Olson
中科院分区:
文献类型:
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作者:
Michael S. Horn;David Weintrop;Elham Beheshti;Izabel Duarte Olson
INTRODUCTION Computational models and simulations can be powerful tools to help learners understand a wide variety of natural phenomena (National Research Council, 2011). However, in order to construct understandings of target phenomena—especially those that emerge from the complex interactions of a large number of entities—it is important for learners to also understand a model’s simplifying assumptions, including the rules that govern the behavior of individual computational agents (Jacobson & Wilensky, 2006; Son & Goldstone, 2009; Wilensky & Reisman, 2006; Wilensky & Resnick, 1999). For example, in a model of a predator-prey ecosystem (e.g. Wilenksy & Reisman, 2006; Wilensky & Resnick, 1999) learners ideally understand that the model represent simplified ecosystems with two or three types of organisms; that these organisms reproduce asexually based on some fixed probability; that encounters between predators and prey are determined by chance discrete movements on a two-dimensional plane; and that simulations advance in fixed step-by-step time intervals (ticks).