Selection and Manipulation Whole-Body Gesture Elicitation Study In Virtual Reality

Selection and Manipulation Whole-Body Gesture Elicitation Study In Virtual Reality
复制标题

虚拟现实中的选择和操作全身手势诱导研究

DOI:
10.1109/vr.2019.8798105
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发表时间:
2019
期刊:
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
影响因子:
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通讯作者:
N. Rishe
N. Rishe
中科院分区:
--
文献类型:
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作者:
F. Ortega;Katherine Tarre;Mathew Kress;A. S. Williams;A. Barreto;N. Rishe

文献摘要

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我们提出了一个全身手势诱导研究使用头戴式显示器,包括传统的偏见减少。本研究的动机是了解选择和操作交互的手势一致率类型,并改善全身交互的用户体验。我们研究了23名参与者和20个不同的参照物(每个参照物有多个手势)。我们发现,无论使用何种制作技术来消除遗留偏见,遗留偏见仍然存在于一些制作的手势中。在某些情况下,手势是从以前的交互中派生出来的,但仍然适合所呈现的环境。这项研究为未来的设计师和/或开发人员提供了丰富的信息和有用的建议。
We present a whole-body gesture elicitation study using Head Mounted Displays, including a legacy bias reduction. The motivation for this study was to understand the type of gesture agreement rates for selection and manipulation interactions and to improve the user experience for whole-body interactions. We looked at 23 participants and 20 distinct referents (with multiple gestures per referent). We found that regardless of the production technique used to remove legacy bias, legacy bias was still found in some of the produced gestures. In some instances, gestures were derived from previous interactions but were still appropriate for the environment presented. This study provides a rich set of information and useful recommendations for future designers and/or developers.