Design of body-grounded tactile actuators for playback of human physical contact

Design of body-grounded tactile actuators for playback of human physical contact
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用于回放人体物理接触的人体接地触觉执行器的设计

DOI:
10.1109/whc.2011.5945547
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发表时间:
2011
期刊:
2011 IEEE World Haptics Conference
影响因子:
--
通讯作者:
K. J. Kuchenbecker
K. J. Kuchenbecker
中科院分区:
--
文献类型:
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作者:
Andrew A. Stanley;K. J. Kuchenbecker

文献摘要

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我们提出了四个可穿戴的触觉执行器,能够重现人类互动中常见的物理感觉,包括轻拍、拖动、挤压和扭转个人的手腕。为了创建感觉自然且易于理解的触觉信号,我们开发了运动控制界面来回放这些形式的实际人类身体接触。通过迭代设计、原型制作、编程和测试,这些基于伺服电机的机构中的每一个都产生了一个幅度可分级的信号,可以在各种时间模式中播放,可以定位到一小块皮肤上,并且对于四个执行器中的三个,具有关联的方向。此外,我们试图针对使高频振动成为最常见的可穿戴触觉反馈形式的许多特征进行设计,包括低成本、轻重量、舒适性和小型化。在一次非正式测试会议上,得到了天真用户的大部分积极评论的支持,我们计划继续改进这些设备,以便将来用于触觉运动指导。
We present four wearable tactile actuators capable of recreating physical sensations commonly experienced in human interactions, including tapping on, dragging across, squeezing, and twisting an individual's wrist. In seeking to create tactile signals that feel natural and are easy to understand, we developed movement control interfaces to play back each of these forms of actual human physical contact. Through iterative design, prototyping, programming, and testing, each of these servo-motor-based mechanisms produces a signal that is gradable in magnitude, can be played in a variety of temporal patterns, is localizable to a small area of skin, and, for three of the four actuators, has an associated direction. Additionally, we have tried to design toward many of the characteristics that have made high frequency vibration the most common form of wearable tactile feedback, including low cost, light weight, comfort, and small size. Bolstered by largely positive comments from naive users during an informal testing session, we plan to continue improving these devices for future use in tactile motion guidance.