Designing in virtual reality: a comparison of problem-solving styles between desktop and VR environments
Designing in virtual reality: a comparison of problem-solving styles between desktop and VR environments
复制标题
虚拟现实中的设计:桌面环境和 VR 环境之间解决问题风格的比较
DOI:
10.1080/14626268.2019.1608264
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发表时间:
2019
影响因子:
1.1
通讯作者:
Sangwon Lee
中科院分区:
文献类型:
--
作者:
Yan Jin;Sangwon Lee
ABSTRACT With recent breakthroughs in VR devices, new potential of CAD as a design tool is anticipated. Based on the influence of design tools in ideation, we compared the problem-solving styles of WIMP (Windows, Icons, Menus, Pointer) and VRE (Virtual Reality Environment) for an apartment flat design task. Function-Behaviour-Structure ontology analysis revealed that WIMP was problem-driven with clear divisions between problem analysis and solution building, while VRE was predominantly solution-driven with frequent modifications of solutions. Such procedural characteristics led to uneven outcomes wherein spatial efficiency was better in WIMP while arrangement was more diversified in VRE. When the key factor was high manipulability of user interface in VRE, the result suggests that higher usability does not always produce desired outcomes. Time for problem analysis and a match between the tool and given problem must be taken into account.