Designing in virtual reality: a comparison of problem-solving styles between desktop and VR environments

Designing in virtual reality: a comparison of problem-solving styles between desktop and VR environments
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虚拟现实中的设计:桌面环境和 VR 环境之间解决问题风格的比较

DOI:
10.1080/14626268.2019.1608264
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发表时间:
2019
期刊:
影响因子:
1.1
通讯作者:
Sangwon Lee
Sangwon Lee
中科院分区:
--
文献类型:
--
作者:
Yan Jin;Sangwon Lee

文献摘要

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随着虚拟现实设备的突破,CAD作为设计工具的新潜力被预期。基于设计工具对思维能力的影响,我们以一个公寓设计任务为例,比较了WIMP(Windows、Icons、Menus、Pointer)和VRE(Virtual Reality Environment)的问题解决风格。功能-行为-结构本体分析表明,WIMP是问题驱动的问题分析和解决方案的建设之间的明确分工,而VRE主要是解决方案驱动的频繁修改的解决方案。这样的程序特点导致不均匀的结果,其中空间效率更好的WIMP,而安排更多样化的VRE。当关键因素是VRE中用户界面的高度可操作性时,结果表明,较高的可用性并不总是产生期望的结果。必须考虑问题分析的时间以及工具与给定问题之间的匹配。
ABSTRACT With recent breakthroughs in VR devices, new potential of CAD as a design tool is anticipated. Based on the influence of design tools in ideation, we compared the problem-solving styles of WIMP (Windows, Icons, Menus, Pointer) and VRE (Virtual Reality Environment) for an apartment flat design task. Function-Behaviour-Structure ontology analysis revealed that WIMP was problem-driven with clear divisions between problem analysis and solution building, while VRE was predominantly solution-driven with frequent modifications of solutions. Such procedural characteristics led to uneven outcomes wherein spatial efficiency was better in WIMP while arrangement was more diversified in VRE. When the key factor was high manipulability of user interface in VRE, the result suggests that higher usability does not always produce desired outcomes. Time for problem analysis and a match between the tool and given problem must be taken into account.