Realistic Broadcasting Using Multi-modal Immersive Media

Realistic Broadcasting Using Multi-modal Immersive Media
复制标题

使用多模式沉浸式媒体进行真实广播

DOI:
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发表时间:
2005
期刊:
Pacific Rim Conference on Multimedia
影响因子:
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通讯作者:
Yo
Yo
中科院分区:
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文献类型:
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作者:
Sung;Seung;Yo

文献摘要

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真实广播被认为是支持用户友好交互的下一代广播系统。本文定义了多模式沉浸式媒体,并介绍了韩国现实广播研究中心(RBRC)开发的现实广播系统技术。为了生成三维(3-D)场景,我们使用基于深度的相机或多视图相机获取沉浸式媒体。在将沉浸式媒体转换成广播内容之后,我们使用高速和大容量的传输技术将沉浸式内容发送到客户端。最后,我们可以体验由3D显示、3D声音和触觉交互所代表的真实广播。演示示出了两种类型的广播系统:使用基于深度的相机的系统和使用多视图相机的系统。从现实的广播系统中,我们可以为下一代数字广播产生新的范例。
Realistic broadcasting is considered as a next generation broadcasting system supporting user-friendly interactions. In this paper, we define multi-modal immersive media and introduce technologies for a realistic broadcasting system, which are developed at Realistic Broadcasting Research Center (RBRC) in Korea. In order to generate three-dimensional (3-D) scenes, we acquire immersive media using a depth-based camera or multi-view cameras. After converting the immersive media into broadcasting contents, we send the immersive contents to the clients using high-speed and high-capacity transmission techniques. Finally, we can experience realistic broadcasting represented by the 3-D display, 3-D sound, and haptic interaction. Demonstrations show two types of broadcasting systems: the system using a depth-based camera and the system using multi-view cameras. From the realistic broadcasting system, we can generate new paradigms for the next generation digital broadcasting.