LearnIoTVR: An End-to-End Virtual Reality Environment Providing Authentic Learning Experiences for Internet of Things
LearnIoTVR: An End-to-End Virtual Reality Environment Providing Authentic Learning Experiences for Internet of Things
复制标题
LearnIoTVR:为物联网提供真实学习体验的端到端虚拟现实环境
DOI:
10.1145/3544548.3581396
复制
发表时间:
2023
期刊:
影响因子:
--
通讯作者:
Ramani, Karthik
中科院分区:
文献类型:
--
作者:
Zhu, Zhengzhe;Liu, Ziyi;Zhang, Youyou;Zhu, Lijun;Huang, Joey;Villanueva, Ana M;Qian, Xun;Peppler, Kylie;Ramani, Karthik
The rapid growth of Internet-of-Things (IoT) applications has generated interest from many industries and a need for graduates with relevant knowledge. An IoT system is comprised of spatially distributed interactions between humans and various interconnected IoT components. These interactions are contextualized within their ambient environment, thus impeding educators from recreating authentic tasks for hands-on IoT learning. We propose LearnIoTVR, an end-to-end virtual reality (VR) learning environment which helps students to acquire IoT knowledge through immersive design, programming, and exploration of real-world environments empowered by IoT (e.g., a smart house). The students start the learning process by installing virtual IoT components we created in different locations inside the VR environment so that the learning will be situated in the same context where the IoT is applied. With our custom-designed 3D block-based language, students can program IoT behaviors directly within VR and get immediate feedback on their programming outcome. In the user study, we evaluated the learning outcomes among students using LearnIoTVR with a pre- and post-test to understand to what extent does engagement in LearnIoTVR lead to gains in learning programming skills and IoT competencies. Additionally, we examined what aspects of LearnIoTVR support usability and learning of programming skills compared to a traditional desktop-based learning environment. The results from these studies were promising. We also acquired insightful user feedback which provides inspiration for further expansions of this system.
登录
查看更多内容
DOI:
10.1109/vl/hcc51201.2021.9576317
发表时间:
2021
期刊:
IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC
影响因子:
--
作者:
Nersesian, Eric and
通讯作者:
Nersesian, Eric and
影响因子:
3.5
作者:
Meaney, D. F.
通讯作者:
Meaney, D. F.
DOI:
10.1145/2787622.2787721
发表时间:
2015-07
期刊:
Proceedings of the eleventh annual International Conference on International Computing Education Research
影响因子:
--
作者:
David Weintrop;U. Wilensky
通讯作者:
David Weintrop;U. Wilensky
DOI:
10.1145/3173574.3173840
发表时间:
2018-04
期刊:
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
影响因子:
--
作者:
Edward F. Melcer;Katherine Isbister
通讯作者:
Edward F. Melcer;Katherine Isbister
DOI:
--
发表时间:
2019
期刊:
Research and Practice in Chemistry Education
影响因子:
--
作者:
Mihye Won;M. Mocerino;Kok‐Sing Tang;D. Treagust;R. Tasker
通讯作者:
R. Tasker