MRCAT: In Situ Prototyping of Interactive AR Environments

MRCAT: In Situ Prototyping of Interactive AR Environments
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DOI:
10.1007/978-3-030-49695-1_16
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发表时间:
2020-07
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通讯作者:
Matt Whitlock;J. Mitchell;N. Pfeufer;Brad Arnot;Ryan Craig;Bryce Wilson;Brian Chung;D. Szafir
Matt Whitlock;J. Mitchell;N. Pfeufer;Brad Arnot;Ryan Craig;Bryce Wilson;Brian Chung;D. Szafir
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其他
文献类型:
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作者:
Matt Whitlock;J. Mitchell;N. Pfeufer;Brad Arnot;Ryan Craig;Bryce Wilson;Brian Chung;D. Szafir

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增强现实(AR)融合了物理和虚拟组件,以创建混合现实体验。这种独特的显示介质为应用程序设计提供了新的机会,因为应用程序可以超越桌面并与物理环境集成。为了为AR显示构建有效的应用程序,我们需要能够针对不同的上下文或场景进行迭代设计。我们提出了MRCAT(混合现实内容创作工具包),一个工具在现场原型的混合现实环境。我们讨论了MRCAT的初始设计和迭代研究(),以评估用户使用MRCAT和2D原型工具制作AR应用程序的能力。我们将我们的系统置于博物馆展览开发的案例研究中,确定如何利用MRCAT提供的方法来支持现有的构思和原型设计工作流程。随着我们对原位原型的探索,我们列举了AR应用程序设计和目标领域的关键方面,这些领域有助于指导更有效的AR原型工具的设计。
Augmented reality (AR) blends physical and virtual components to create a mixed reality experience. This unique display medium presents new opportunities for application design, as applications can move beyond the desktop and integrate with the physical environment. In order to build effective applications for AR displays, we need to be able to iteratively design for different contexts or scenarios. We present MRCAT (Mixed Reality Content Authoring Toolkit), a tool forin situprototyping of mixed reality environments. We discuss the initial design of MRCAT and iteration after a study () to evaluate users’ abilities to craft AR applications with MRCAT and with a 2D prototyping tool. We contextualize our system in a case study of museum exhibit development, identifying how existing ideation and prototyping workflows could be bolstered with the approach offered by MRCAT. With our exploration ofin situprototyping, we enumerate key aspects both of AR application design and targeted domains that help guide design of more effective AR prototyping tools.