Continuous Shading of Curved Surfaces

Continuous Shading of Curved Surfaces
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DOI:
10.1145/280811.280979
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发表时间:
1971-06
影响因子:
3.7
通讯作者:
Henri Gouraud
Henri Gouraud
中科院分区:
计算机科学2区
文献类型:
--
作者:
Henri Gouraud

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提出了计算曲面着色图片的过程。表面由小多边形近似,以便轻松解决隐藏部分问题,但计算每个多边形的阴影,以便消除整个表面上阴影的不连续性,并获得平滑的外观。为了实现速度效率,使用了沃特金斯开发的技术,使得该算法的硬件实现成为可能。
A procedure for computing shaded pictures of curved surfaces is presented. The surface is approximated by small polygons in order to solve easily the hidden-parts problem, but the shading of each polygon is computed so that discontinuities of shade are eliminated across the surface and a smooth appearance is obtained. In order to achieve speed efficiency, the technique developed by Watkins is used which makes possible a hardware implementation of this algorithm.