Metaverse as a Service: Megascale Social 3D on the Cloud

Metaverse as a Service: Megascale Social 3D on the Cloud
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DOI:
10.1145/3620678.3624662
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发表时间:
2023-10
期刊:
Proceedings of the 2023 ACM Symposium on Cloud Computing
影响因子:
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通讯作者:
Andreas Haeberlen;L. T. Phan;Morgan Mcguire
Andreas Haeberlen;L. T. Phan;Morgan Mcguire
中科院分区:
其他
文献类型:
--
作者:
Andreas Haeberlen;L. T. Phan;Morgan Mcguire

文献摘要

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我们提出了一个新的云服务类别的未来愿景:3D虚拟世界的虚拟世界。今天,每天有数亿用户活跃在这样的世界中,但他们被分成最多几百个玩家的小组。每个组加入一个不同的虚拟世界实例,玩家只能在该会话期间与同一组中的其他玩家进行3D交互。当前平台的设计方式无法进一步扩展,其他云服务的解决方案也无法推广到更具交互性、双向性和延迟敏感性的交互式3D领域。我们概述了一些技术上的挑战,目前站在一个没有内在的技术限制的用户数量在一个共享的经验的方式。我们认为,虽然这些显然涉及计算机科学的许多其他领域,如计算机图形学和数值模拟,核心挑战在于正视系统域。
We present a vision for the future of an emerging category of cloud service: the metaverse of 3D virtual worlds. Today, hundreds of millions of users are active daily in such worlds, but they are partitioned into small groups of at most a few hundred players. Each group joins a different virtual world instance, and players can only interact in 3D with others players in the same group during that session. Current platforms are designed in ways that simply cannot scale much further, and solutions from other cloud services do not generalize to the more interactive, bidirectional, and latency-sensitive interactive 3D domain. We outline some of the technical challenges that currently stand in the way of a metaverse without inherent technical limitations on the number of users in a shared experience. We argue that, although these obviously touch on many other areas of Computer Science such as computer graphics and numerical simulation, the core challenges lie squarely within the systems domain.