IMorphia

IMorphia
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莫菲亚

DOI:
10.1145/2851581.2891087
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发表时间:
2016
期刊:
--
影响因子:
--
通讯作者:
Brown R
Brown R
中科院分区:
--
文献类型:
--
作者:
Brown R

文献摘要

相似文献

iMorphia结合了身体追踪、游戏引擎技术和投影技术,在虚拟场景中创造出虚拟人物的幻觉。表演者穿着白色的服装,在服装上投射一个虚拟人物,创造出一种三维人物的错觉,通过身体追踪,密切关注表演者的动作。与摄像机相连的视频眼镜使表演者能够从与观众相同的角度看到他们转变后的自我。这种视角的转变,即“具体化的表演转向”,代表了一种针对观众的新颖表演形式的互动,同时挑战了基于屏幕的互动的固有惯例。
iMorphia combines body tracking, games engine technology and projection to create the illusion of an embodied virtual character within a virtual set. The performer wears a white costume onto which a virtual character is projected creating the illusion of a three dimensional figure, which through body tracking, closely follows the movements of the performer. Video glasses connected to a video camera enable the performer to see their transformed self from the same perspective as the audience. This shift in perspective, 'the embodied performative turn', represents a novel performative form of interaction directed at an audience whilst challenging inherent conventions of screen based interaction.