Evaluating the Aesthetics of Endgame Studies: A Computational Model of Human Aesthetic Perception

Evaluating the Aesthetics of Endgame Studies: A Computational Model of Human Aesthetic Perception
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评估残局研究的美学:人类审美感知的计算模型

DOI:
10.1109/tciaig.2012.2192933
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发表时间:
2012
影响因子:
--
通讯作者:
Ali Makhmali
Ali Makhmali
中科院分区:
工程技术4区
文献类型:
--
作者:
Azlan Iqbal;Harold M. J. F. van der Heijden;Matej Guid;Ali Makhmali

文献摘要

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在这篇文章中,我们解释了现有的三步棋配对问题的计算美学模型是如何改进和适应于国际象棋终局研究领域的。研究时间通常更长,在感知美学或美的方面也更“复杂”。因此,它们可能是对机器在游戏中评估美丽的能力的更好测试。基于现有美学模型的验证方法,实验结果证实了自适应是成功的。在第一个实验中,新的模型使计算机程序能够正确区分合成的研究和具有类似于真实游戏研究的序列的位置。在第二项研究中,计算性审美评价与人类专家的审美评价呈显著正相关。新的模型包含了以前的三动模型,可以用来评估人类在这两个领域所感知的美。这项技术突破了计算国际象棋的界限,可以为人类棋手、作曲家和裁判带来好处。在一定程度上,这也有助于我们在作文和研究中理解人的审美感知心理和人的创造力的“机制”。
In this paper, we explain how an existing computational aesthetics model for three-move mate problems was improved and adapted to suit the domain of chess endgame studies. Studies are typically longer and more “sophisticated” in terms of their perceived aesthetics or beauty. They are therefore likely a better test of the capability of machines to evaluate beauty in the game. Based on current validation methods for an aesthetics model such as this, the experimental results confirm that the adaptation was successful. In the first experiment, the new model enabled a computer program to distinguish correctly between composed studies and positions with sequences resembling studies taken from real games. In the second, the computational aesthetic evaluations were shown to correlate positively and well with human expert aesthetic assessment. The new model encompasses the previous three-mover one and can be used to evaluate beauty as perceived by humans in both domains. This technology pushes the boundaries of computational chess and can be of benefit to human players, composers, and judges. To some extent, it may also contribute to our understanding of the psychology of human aesthetic perception and the “mechanics” of human creativity in composing problems and studies.