Applying Mixed Reality to Entertainment

Applying Mixed Reality to Entertainment
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将混合现实应用于娱乐

DOI:
10.1109/mc.2002.1106186
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发表时间:
2002
期刊:
影响因子:
2.2
通讯作者:
Marty Altman
Marty Altman
中科院分区:
计算机科学4区
文献类型:
--
作者:
Christopher B. Stapleton;C. Hughes;J. Moshell;P. Micikevicius;Marty Altman

文献摘要

被引文献

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缺乏吸引人的内容使许多有前途的娱乐技术沦为实验室的好奇心。尽管混合现实技术显示出巨大的潜力,但娱乐业并不是关于技术的。为了渗透这些巨大的市场,MR技术必须变得透明,以便内容能够充分发挥作用。为了实现这一目标,我们设计了一个框架,使我们能够将主题公园,剧院和电影等不同领域的概念整合到一个全面的研究方法中。我们相信,我们的框架已经帮助我们为MR娱乐系统创建了内容,也可以为其他开发人员提供这些好处。
The lack of compelling content has relegated many promising entertainment technologies to laboratory curiosities. Although mixed-reality techniques show great potential, the entertainment business is not about technology. To penetrate these huge markets, MR technology must become transparent for the content to have full effect. To achieve this goal, we have devised a framework that lets us integrate concepts from disparate areas such as theme parks, theater, and film into a comprehensive research methodology. We believe that our framework, which has already helped us create content for MR entertainment systems, can provide these benefits to other developers as well.