HoloLens
HoloLens
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DOI:
10.1007/978-1-4842-5845-3_6
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发表时间:
2020
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影响因子:
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通讯作者:
A.W.M. Meijers
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文献类型:
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作者:
A.W.M. Meijers
This chapter goes into more detail of Microsoft HoloLens specific elements during development using Unity and Visual Studio. This incorporates tools and available packages. The second part of this chapter goes into more detail on how to create interaction with your objects and environment by using spatial understanding, gestures, gaze, and eye tracking.