Designing Hybrid Games for Playful Fabrication: Augmentation, Accumulation & Idleness

Designing Hybrid Games for Playful Fabrication: Augmentation, Accumulation & Idleness
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设计混合游戏进行有趣的制作:增强、积累

DOI:
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发表时间:
2017
期刊:
ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
影响因子:
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通讯作者:
Michael A. Cowling
Michael A. Cowling
中科院分区:
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文献类型:
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作者:
Theresa Jean Tanenbaum;Karen Tanenbaum;Michael A. Cowling

文献摘要

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随着小规模制造技术变得更容易获得,个人制造也在上升。然而,目前该技术的使用通常是实用的,很少考虑到制造系统的潜力,以支持更有趣和创造性的体验。在本文中,我们认为这些新技术可以用于原型和制造以外的领域。我们提出了“有趣的制造”这个术语,以强调这些技术如何以富有表现力和创造性的方式使用。通过两个正在进行的案例研究,我们确定了三个特征,增强,积累和闲置,突出了好玩的制造的机遇和挑战。
Personal fabrication is on the rise as small scale manufacturing technology becomes more accessible. However, current uses of the technology are typically utilitarian, with little consideration given to the potential of fabrication systems to support more playful and creative experiences. In this paper, we argue that these new technologies can be used for more than prototyping and manufacturing. We propose the term playful fabrication to highlight how these technologies can be used in expressive and creative ways. Using two work-in-progress case studies, we identify three characteristics, augmentation, accumulation, and idleness, that highlight the opportunities and challenges for playful fabrication.