Immersion factors affecting perception and behaviour in a virtual reality power wheelchair simulator

Immersion factors affecting perception and behaviour in a virtual reality power wheelchair simulator
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DOI:
10.1016/j.apergo.2016.05.003
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发表时间:
2017-01-01
期刊:
影响因子:
3.2
通讯作者:
O'Hare, David
O'Hare, David
中科院分区:
工程技术2区
文献类型:
--
作者:
Alshaer, Abdulaziz;Regenbrecht, Holger;O'Hare, David

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基于虚拟现实的驾驶模拟器越来越多地被用于培训和评估用户在受控和安全的方式下操作车辆的能力。对于这些模拟器的开发,识别和评估影响感知、行为和驾驶性能的设计因素是很重要的。在示例性电动轮椅模拟器设置中,我们识别了三个沉浸因素显示类型(头盔显示器和监视器)、自由改变视场(FOV)的能力、以及潜在地影响感知和行为的用户化身的可视化。在一项有72名参与者参与的研究中,我们发现这三个因素都会影响参与者在虚拟环境中的临场感。特别是,展示类型显着影响知觉和行为测量,而视野只影响行为测量。我们的发现可能会指导未来的虚拟现实模拟器设计者唤起有针对性的用户行为和感知。(C)爱思唯尔有限公司出版的2016年。
Virtual Reality based driving simulators are increasingly used to train and assess users' abilities to operate vehicles in a controlled and safe way. For the development of those simulators it is important to identify and evaluate design factors affecting perception, behaviour, and driving performance. In an exemplary power wheelchair simulator setting we identified the three immersion factors display type (head-mounted display v monitor), ability to freely change the field of view (FOV), and the visualisation of the user's avatar as potentially affecting perception and behaviour. In a study with 72 participants we found all three factors affected the participants' sense of presence in the virtual environment. In particular the display type significantly affected both perceptual and behavioural measures whereas FOV only affected behavioural measures. Our findings could guide future Virtual Reality simulator designers to evoke targeted user behaviours and perceptions. (C) 2016 Published by Elsevier Ltd.