Natural User Interface for Board Games Using Lenticular Display and Leap Motion

Natural User Interface for Board Games Using Lenticular Display and Leap Motion
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使用光栅显示和 Leap Motion 的棋盘游戏的自然用户界面

DOI:
10.1007/978-3-319-21380-4_94
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发表时间:
2015
期刊:
HCI International 2015 - Posters’ Extended Abstracts: Part Ⅰ
影响因子:
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通讯作者:
Daichi Ishiguro
Daichi Ishiguro
中科院分区:
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文献类型:
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作者:
Kazuhisa Yanaka;Daichi Ishiguro

文献摘要

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包括国际象棋在内的各种棋类游戏现在都在个人电脑上玩,但它们与实际的棋类游戏不同,因为通常使用鼠标来移动棋子。在实际的棋盘游戏中,通过用手指捏棋子来移动棋子,可以增加玩家的真实感。这些棋子看起来像漂浮在空中,这是可取的,这样玩家就可以很容易地捏住它们。因此,我们使用了一种自动立体显示器,其中使用透镜来覆盖PC的液晶显示器。因此,棋盘游戏的每一块看起来都像是从3D显示屏上弹出来的,而不需要玩家戴上特殊的眼镜。此外,我们还使用了Leap Motion控制器,这是一种特别适合捕捉手指位置和运动的运动捕捉设备,这样计算机就可以识别手指在3D空间中的位置,以及手指是否在捏一块东西。因此,用户可以容易和直观地操作该部件。
Various board games, including chess, are now played on PCs, but they differ from actual board games because a mouse is typically used to move the pieces. Moving a piece by pinching it with one’s fingers, as in actual board games, is desirable to increase a player’s sense of reality. That the pieces look as if they were floating in the air is desirable so that the players can pinch them easily. Thus, we used an autostereoscopic display in which a lenticular lens is used to cover the liquid crystal display of a PC. As a result, each piece of the board game looks as if it were popping out of the 3D display screen, without the need for the player to wear special glasses. In addition, we use a Leap Motion Controller, a motion-capture device that is particularly suitable for capturing the position and movement of fingers so that a computer can recognize where in the 3D space the fingers are and whether the fingers are pinching a piece or not. Therefore, the user can operate the piece easily and intuitively.