Scene Graphs in the New Millennium

Scene Graphs in the New Millennium
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新千年的场景图

DOI:
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发表时间:
2000
影响因子:
1.8
通讯作者:
H. Sowizral
H. Sowizral
中科院分区:
计算机科学4区
文献类型:
--
作者:
H. Sowizral

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硬件 3D 图形加速器将在新千年无处不在。绝大多数 3D 图形程序几乎专门使用场景图。图形程序很少使用即时模式(如果有的话),并且仅用于非常特殊的效果,并且场景图将增长以支持新的模式,例如声音和触觉。太离谱了?大概。预测未来绝非易事。通过审视我们今天的处境并分析技术趋势,这些预测可能看起来更加离谱、平凡得离谱。作者思考了图形技术、硬件和软件如何以指数速度发展。
Hardware 3D graphics accelerators will be ubiquitous in the new millennium. The great majority of 3D graphics programs will, almost exclusively, use scene graphs. Rarely will graphics programs use immediate mode-if at all-and then only for very special effects, and scene graphs will grow to support new modalities such as sound and haptics. Outrageous? Probably. Predicting the future is never easy. By looking at where we are today and analyzing technology trends, these predictions may seem even more outrageous, outrageously mundane. The author considers how graphics technologies, hardware and software, are evolving at exponential rates.