Rewards versus punishments in additive, weakest-link, and best-shot contests、

Rewards versus punishments in additive, weakest-link, and best-shot contests、
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加性、最薄弱环节和最佳射击竞赛中的奖励与惩罚,

DOI:
10.1016/j.jebo.2015.11.013
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发表时间:
2016
影响因子:
2.2
通讯作者:
Kamijo
Kamijo
中科院分区:
经济学3区
文献类型:
--
作者:
Akiyama;E.;Hanaki;N.;and Ishikawa;R.;石川竜一郎;Ryuichiro Ishikawa;Ryuichiro Ishikawa;Ryuichiro Ishikawa;Ryuichiro Ishikawa;Ryuichiro Ishikawa;平田雅己;平田雅己;Kamijo

文献摘要

相似文献

在这项研究中,我们提供了一个理论来解释如何底部惩罚或顶部奖励提高团队的绩效时,有异质性的球员之间的成本-绩效关系。在现有的文献中,我们考虑了三种类型的性能函数:添加剂,最弱环节(性能是最小的性能的ncontestants),和最好的镜头(性能是性能的ncontestants)。对于这三种类型中的任何一种,我们都得到了易于检验的充分条件来判断奖励或惩罚是否更好。从可加性性能函数的充分条件,我们知道,惩罚是更好地为较少的异质性的人和奖励是更好地为更多的异质性的人。此外,最佳投篮和最弱环节情况的充分条件表明,一些不直观的结果成立;即使在最佳投篮(最弱环节)绩效函数下,当参赛者的能力差距差距变得很小(很大)时,底部惩罚(顶部奖励)也变得更好。
In this study, we provide a theory to explain how bottom punishment or top reward enhances performance of teams when there is heterogeneity across players in cost–performance relationships. In contrast to the existing literature, we consider three types of performance functions: additive, weakest link (the performance is theminof performances ofncontestants), and best shot (the performance is themaxof performances ofncontestants). For any of the three types, we derive easy-to-check sufficient conditions to judge whether reward or punishment is better. From the sufficient condition for the additive performance function, we know that punishment is better for less heterogeneous people and reward is better for more heterogeneous people. In addition, the sufficient conditions for the best-shot and weakest-link cases suggest that some unintuitive results hold; even under the best-shot (weakest link) performance function, the bottom punishment (top reward) becomes better when the gap in the abilities of contestants becomes very small (large).