Rewards versus punishments in additive, weakest-link, and best-shot contests、
Rewards versus punishments in additive, weakest-link, and best-shot contests、
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加性、最薄弱环节和最佳射击竞赛中的奖励与惩罚,
DOI:
10.1016/j.jebo.2015.11.013
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发表时间:
2016
影响因子:
2.2
通讯作者:
Kamijo
中科院分区:
文献类型:
--
作者:
Akiyama;E.;Hanaki;N.;and Ishikawa;R.;石川竜一郎;Ryuichiro Ishikawa;Ryuichiro Ishikawa;Ryuichiro Ishikawa;Ryuichiro Ishikawa;Ryuichiro Ishikawa;平田雅己;平田雅己;Kamijo
In this study, we provide a theory to explain how bottom punishment or top reward enhances performance of teams when there is heterogeneity across players in cost–performance relationships. In contrast to the existing literature, we consider three types of performance functions: additive, weakest link (the performance is theminof performances ofncontestants), and best shot (the performance is themaxof performances ofncontestants). For any of the three types, we derive easy-to-check sufficient conditions to judge whether reward or punishment is better. From the sufficient condition for the additive performance function, we know that punishment is better for less heterogeneous people and reward is better for more heterogeneous people. In addition, the sufficient conditions for the best-shot and weakest-link cases suggest that some unintuitive results hold; even under the best-shot (weakest link) performance function, the bottom punishment (top reward) becomes better when the gap in the abilities of contestants becomes very small (large).