Seamful and Seamless Design in Ubiquitous Computing

Seamful and Seamless Design in Ubiquitous Computing
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发表时间:
2003
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通讯作者:
M. Chalmers;Ian MacColl
M. Chalmers;Ian MacColl
中科院分区:
其他
文献类型:
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作者:
M. Chalmers;Ian MacColl

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在本文中,我们质疑的假设,无缝集成的计算机系统组件必然是无处不在的计算的设计要求。我们探讨马克韦瑟的无缝和“seamfulness”的概念,并将其应用于讨论系统的设计和使用。ubicomp系统的物理本质揭示了它自己,例如,感知的不确定性和表示的模糊性。这些“接缝”可能是不可避免的,用户会察觉并将其用于自己的用途。用户可以从中受益,如果我们更充分地考虑它们,那么无缝设计的新机会就会出现。我们提供了一些接缝的例子和接缝设计的初步建议,从无处不在的计算,混合现实系统和媒体空间以前的工作中借鉴,但专注于我们自己的系统,让参观者使用PDA在博物馆展览共同参观的人使用虚拟现实和网络版本的同一个展览。
: In this paper, we question the assumption that seamless integration of computer system components is necessarily a design requirement for ubiquitous computing. We explore Mark Weiser’s notions of seamlessness and ‘seamfulness’, and apply them in discussing system design and use. The physical nature of ubicomp systems reveals itself in, for example, uncertainty in sensing and ambiguity of representations. These ‘seams’ may be inevitable, and users perceive and appropriate them for their own uses. Users can benefit from them, and new opportunities for seamful design arise if we take fuller account of them. We offer some examples of seams and initial suggestions for seamful designs, drawing from previous work in ubiquitous computing, mixed reality systems and media spaces, but focusing on our own system that lets a visitor using a PDA in a museum exhibition co-visit with people using virtual reality and web versions of the same exhibition.