Canyons, deltas and plains

Canyons, deltas and plains
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峡谷、三角洲和平原

DOI:
10.1145/2481492.2481504
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发表时间:
2013
期刊:
--
影响因子:
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通讯作者:
Millard D
Millard D
中科院分区:
--
文献类型:
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作者:
Millard D

文献摘要

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随着移动的设备的日益普及、感知环境的新方法以及移动的Web的出现,数字讲故事正在摆脱桌面的限制,并以新的有趣的方式与物理世界交织在一起。移动的、位置感知的叙事系统正被应用于一系列领域,包括导游、教育工具和互动小说。尽管如此,这些应用程序是如何相关的或如何与现有的超文本模型和theory.We链接的了解很少,我们认为,位置感知叙事系统往往遵循三种模式(峡谷,三角洲和平原),它是可能的,以表示所有这些模式在一个概念雕塑超文本模型。我们的模型建立在一个一般的雕塑机制(前提条件和行为),包括地方和叙事过渡作为第一类元素,打开标准化的观众,格式和混合故事的可能性。我们将展示如何将现有的结构映射到这个概念雕塑模型上,以及如何在模型中定义的叙事可以利用开放的数据源和感知的上下文数据。为了证明这一点,我们提出了GeoYarn系统,一个原型,它实现了该模型创建交互式的,位置感知的叙述,使用所有三种模式。
With the growing ubiquity of mobile devices, new ways of sensing context and the emergence of the mobile Web, digital storytelling is escaping the confines of the desktop and intertwinging in new and interesting ways with the physical world. Mobile, location aware, narrative systems are being applied to a range of areas including tour guides, educational tools and interactive fiction. Despite this there is little understanding of how these applications are related or how they link with existing hypertext models and theory.We argue that location aware narrative systems tend to follow three patterns (canyons, deltas and plains) and that it is possible to represent all of these patterns in a conceptual sculptural hypertext model. Our model builds on a general sculptural mechansim (of pre-conditions and behaviours) to include locality and narrative transitions as first class elements, opening the possibility of standardised viewers, formats, and hybrid stories. We show how existing structures can be mapped onto this conceptual sculptural model, and how narratives defined in the model can take advantage of open data sources and sensed contextual data. To demonstrate this we present the GeoYarn system, a prototype which implements the model to create interactive, location aware narratives, using all three patterns.