Automatic relighting of overlapping textures of a 3D model
Automatic relighting of overlapping textures of a 3D model
复制标题
自动重新照亮 3D 模型的重叠纹理
DOI:
10.1109/cvpr.2003.1211467
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发表时间:
2003
期刊:
影响因子:
--
通讯作者:
S. Roy
中科院分区:
文献类型:
--
作者:
Etienne Beauchesne;S. Roy
The paper presents a new method to correct overlapping textures of a single 3D model where each texture was obtained under possibly different lighting conditions and color response of the camera. This situation arises frequently when a single object is digitized using multiple 3D scanners. Our goal is to remove any visible seam and improve color consistency between the textures in order to merge them afterwards. To achieve this, we propose an efficient algorithm to compute the "ratio lighting" of two textures, derive a common lighting from it, and use it to "relight" each texture. We illustrate our method by correcting textures of human faces acquired with several structured-light 3D scanners. Experimental results are realistic and demonstrate how this method can reduce the need to calibrate colors or explicitly solve for the illumination.