Creating Platforms to Support Craft and Creativity in Game Controller Design

Creating Platforms to Support Craft and Creativity in Game Controller Design
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创建平台以支持游戏控制器设计中的工艺和创造力

DOI:
10.1145/3527927.3533733
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发表时间:
2022
期刊:
Creativity and Cognition (C&C '22
影响因子:
--
通讯作者:
Gyory, Peter
Gyory, Peter
中科院分区:
--
文献类型:
--
作者:
Gyory, Peter

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替代控制器(Alt控件)使游戏设计者能够创造性地探索人类如何与游戏互动,并挑战游戏界面的现状。然而,Alt控件需要技术技能和制造基础设施,这往往使普通设计师无法访问它们。有形用户界面研究人员将从Alt控件所倡导的独特方法中受益。我的研究旨在通过使用日常材料和制作技术来弥合游戏开发者和Alt控件之间的差距。在本文中,我讨论了一个使用计算机视觉的物理计算框架(Behold)和一个Alt控制器设计的示例介绍性平台(TinyCade)。进一步的研究将完善这一框架,并纳入其他游戏设计师的观点。
Alternative Controllers (Alt Controls) enable game designers to creatively explore how humans interact with games and challenge the status-quo of game interfaces. Alt Controls, however, require technical skills and fabrication infrastructure that often make them inaccessible to the average designer. Tangible User Interface researchers stand to benefit from the unique approach that Alt Controls promote. My research aims to bridge the gap between game developers and Alt Controls through the use of everyday materials and crafting techniques. In this paper, I discuss a framework for physical computing that uses computer vision (Beholder) and an example introductory platform for Alt Controller design (TinyCade). Further research will refine this framework and incorporate the perspective of other game designers.
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