Astral: Prototyping Mobile and Smart Object Interactive Behaviours Using Familiar Applications

Astral: Prototyping Mobile and Smart Object Interactive Behaviours Using Familiar Applications
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Astral:使用熟悉的应用程序对移动和智能对象交互行为进行原型设计

DOI:
10.1145/3322276.3322329
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发表时间:
2019
期刊:
Proceedings of the 2019 on Designing Interactive Systems Conference
影响因子:
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通讯作者:
Sebastian Boring
Sebastian Boring
中科院分区:
--
文献类型:
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作者:
David Ledo;Jo Vermeulen;M. Carpendale;S. Greenberg;L. Oehlberg;Sebastian Boring

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Astral是一个原型工具,用于创作移动和智能对象的交互行为。它将选定的桌面应用程序的显示内容镜像到移动设备(智能手机和智能手表)上,并将移动传感器数据传输/重新映射到桌面输入事件(鼠标或键盘),以操作选定的桌面内容。这使得设计师可以使用熟悉的桌面应用程序(例如PowerPoint、After Effects)来制作丰富的交互行为原型。Astral结合并集成了显示镜像、传感器流和输入重新映射,设计师可以在其中利用熟悉的桌面应用程序来制作、探索和微调动态交互行为。有了Astral,设计者可以可视化地编写规则,在交互发生时以及交互发生后测试实时行为。我们通过新的例子和复制以前的方法来展示Astral在交互设计过程中的适用性、工作流程和表现力,这些方法说明了各种熟悉的桌面应用程序是如何被利用和重新定位的。
Astral is a prototyping tool for authoring mobile and smart object interactive behaviours. It mirrors selected display contents of desktop applications onto mobile devices (smartphones and smartwatches), and streams/remaps mobile sensor data to desktop input events (mouse or keyboard) to manipulate selected desktop contents. This allows designers to use familiar desktop applications (e.g. PowerPoint, AfterEffects) to prototype rich interactive behaviours. Astral combines and integrates display mirroring, sensor streaming and input remapping, where designers can exploit familiar desktop applications to prototype, explore and fine-tune dynamic interactive behaviours. With Astral, designers can visually author rules to test real-time behaviours while interactions take place, as well as after the interaction has occurred. We demonstrate Astral's applicability, workflow and expressiveness within the interaction design process through both new examples and replication of prior approaches that illustrate how various familiar desktop applications are leveraged and repurposed.