Estimating Point-of-Gaze using Smooth Pursuit Eye Movements without Implicit and Explicit User-Calibration

Estimating Point-of-Gaze using Smooth Pursuit Eye Movements without Implicit and Explicit User-Calibration
复制标题

使用平滑追踪眼球运动估计注视点,无需隐式和显式用户校准

DOI:
10.1145/3379156.3391343
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发表时间:
2020
期刊:
ACM Symposium on Eye Tracking Research and Applications
影响因子:
--
通讯作者:
K. Takemura
K. Takemura
中科院分区:
--
文献类型:
--
作者:
Yuto Tamura;K. Takemura

文献摘要

被引文献

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在真实的世界中检测注视点是眼动跟踪应用中具有挑战性的问题。使用几何约束估计注视点,并且需要用户校准。另外,在真实的世界中,聚焦目标的距离是可变的并且很大。因此,需要一种没有几何约束的免校准方法来估计注视点。最近的研究已经调查了平滑追踪的眼动(平滑追踪)的人机交互应用程序,我们认为,这些平滑追踪也可以用于眼动跟踪。因此,我们开发了一种方法,用于估计点的凝视使用平滑的追求,而不需要任何隐式和显式的用户校准。在该方法中,从场景图像中提取兴趣点,并且使用与眼睛运动强烈相关的这些点来检测注视点。我们在真实的环境中进行了对比实验,证明了所提出的方法的可行性。
Detecting the point-of-gaze in the real world is a challenging problem in eye-tracking applications. The point-of-gaze is estimated using geometry constraints, and user-calibration is required. In addition, the distances of the focused targets are variable and large in the real world. Therefore, a calibration-free approach without geometry constraints is needed to estimate the point-of-gaze. Recent studies have investigated smooth pursuit eye movements (smooth pursuits) for human-computer interaction applications, and we consider that these smooth pursuits can also be employed in eye tracking. Therefore, we developed a method for estimating the point-of-gaze using smooth pursuits without any requirement for implicit and explicit user-calibration. In this method, interest points are extracted from the scene image, and the point-of-gaze is detected using these points, which are strongly correlated with eye movements. We performed a comparative experiment in a real environment and demonstrated the feasibility of the proposed method.