Influence of Esports on stress: A systematic review.

Influence of Esports on stress: A systematic review.
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DOI:
10.4103/ipj.ipj_195_20
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发表时间:
2020-07
影响因子:
--
通讯作者:
Kanchana DM
Kanchana DM
中科院分区:
其他
文献类型:
--
作者:
Palanichamy T;Sharma MK;Sahu M;Kanchana DM

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电子竞技是一种被称为竞技视频游戏的电子运动,在过去的几年里有了巨大的增长。与曲棍球、棒球和足球等传统运动不同,电子竞技是多个平台、计算、游戏和媒体的互联,成为一项体育赛事。本研究从健康的角度对所有关于电子竞技的研究进行了系统的梳理和综述,并分析了电子竞技带来的各种生理和心理困扰。通过电子数据库Google Scholar、PubMed和Research Gate查找相关发表的论文。作为系统研究回顾的结果,确定了七篇文章,调查了三个主要领域(I)电子竞技与身体问题,(Ii)电子竞技与心理困扰,以及(Iii)电子竞技与成瘾。结果表明,电子竞技运动的过度玩耍及其竞技性导致了生理和心理问题。身体问题包括眼睛疲劳,视力模糊,下腰痛,紧张性头痛,手腕痛,手痛,以及玩游戏时姿势不佳。心理问题包括抑郁、焦虑、冷漠、不合作态度、紧张、睡眠障碍、精神困扰、攻击性情绪和行为、社交生活中的痛苦和情绪困扰。研究还发现,长时间玩网络游戏与抑郁、社交恐惧症、强迫症、人际关系敏感、敌意、恐惧症、偏执、精神病性、注意力缺陷多动障碍和游戏成瘾有关。这篇综述揭示了电子竞技问题的一面,并建议未来的研究必须集中在应对电子竞技负面影响的干预措施上。
Esports is an electronic sport known as competitive video gaming, which has seen tremendous growth over the past few years. Unlike traditional sports such as hockey, baseball, and soccer, Esports is an interconnection of multiple platforms, computing, gaming, and media into a sport event. A systematic review was conducted to collate and review all the research studies concerning Esports from a health perspective and analyze various physical and psychological distress regarding Esports. Relevant published papers were identified through the electronic databases Google Scholar, PubMed, and Research Gate. As a result of the systematic research review, seven articles were identified that investigated three major domains (i) Esports and physical issues, (ii) Esports and psychological distress, and (iii) Esports and addiction. The result indicated that Esports excessive play and its competitive nature lead to physical and psychological problems. Physical issues include eye fatigue, blurry vision, low back pain, tension headache, wrist pain, hand pain, and poor posture while gaming. Psychological issues include depression, anxiety, apathy, uncooperative attitude, tense, sleep disturbances, mental distress, aggressive affect and behaviors, distress in social life, and emotional disturbances. The studies also found that long hours of online gaming was associated with the presence of depression, social phobia, obsession–compulsion, interpersonal sensitivity, hostility, phobic anxiety, paranoid ideation, psychoticism attention-deficit hyperactivity disorder, and gaming addiction. This review draws insight into the problematic side of Esports and suggested that future studies must focus on the interventions to deal with the negative impact of Esports.