Methodology for the Virtualisation of Engineering Drawing Exercises for Use Through Extended Reality

Methodology for the Virtualisation of Engineering Drawing Exercises for Use Through Extended Reality
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通过扩展现实进行工程制图练习虚拟化的方法

DOI:
10.1007/978-3-030-92426-3_49
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发表时间:
2021
期刊:
Advances in Design Engineering II
影响因子:
--
通讯作者:
R. H. Hidalgo Fernandez
R. H. Hidalgo Fernandez
中科院分区:
--
文献类型:
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作者:
Paula Triviño;Alejandro Mohedo Gatón;Pilar Carranza Cañadas;Enrique Burgos;F. Mesas;R. H. Hidalgo Fernandez

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本研究是在与图形表现技术相关的教育创新经验的框架内进行的。本文提供了一种在教学过程中实施扩展现实(XR)技术的新方法,也称为混合现实(MR),它由扩展现实(XR)、增强现实(AR)、虚拟现实(VR)以及教学中的混合现实和还原现实的解决方案组成。精选的2D画法几何练习可以转换为3D格式,通过虚拟化通过新的不同设备在三维空间可视化。为此,遵循一种特定的方法,使他们适应一种新的可视化他们的方式。这份文件解释了为实现这一可视化而采取的方法。练习要经过不同的检查,让学生以完全身临其境和友好的方式深入了解主题的内容。这些改进在教学过程中的实施表明,最具创新的观察方式之一是通过虚拟现实耳机和护目镜(Oculus或类似物),这意味着在图形工程领域通过数字屏幕进行非沉浸式3D可视化方面向前迈进了一步。
The present study is framed within the experiences of educational innovation related to the techniques of graphic representation. This article provides a new approach on the teaching-learning process that implements techniques of extended reality (XR), also known as mixed reality (MR), constituted by the set of solutions of extended reality (XR), Augmented Reality (AR), Virtual Reality (VR) and Mixed and Diminished Realities in teaching. A selection of exercises of Descriptive Geometry in 2D can be transformed into 3D formats, which can be visualised in the three-dimensional space through new and different devices through virtualisation. To this end, a specific methodology is followed, which adapts them to a new way of visualising them. This document explains the methodology carried out to attain this visualisation. The exercises are subjected to different checks to allow the students to delve into the contents of the subject in a completely immersive and friendly manner. The implementation of these improvements in the teaching-learning process shows that one of the most innovative ways of observation is through virtual-reality headphones and goggles (Oculus or equivalent), which implies a step forward in non-immersive 3D visualisation through digital screens in the field of graphic engineering.