Feel Effects: Enriching Storytelling with Haptic Feedback

Feel Effects: Enriching Storytelling with Haptic Feedback
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DOI:
10.1145/2641570
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发表时间:
2014-06-01
影响因子:
1.6
通讯作者:
Lehman, Jill
Lehman, Jill
中科院分区:
计算机科学4区
文献类型:
--
作者:
Israr, Ali;Zhao, Siyan;Lehman, Jill

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尽管在交流中使用触觉反馈有很长的历史,但对于特效工具箱来说,触觉反馈是一个相对较新的补充。与使用声音或视觉的艺术家不同,触觉设计师不能简单地访问与媒体内容清晰映射的特效库,他们甚至缺乏创建此类效果的指导原则。在本文中,我们在这两个方面都取得了进展:我们生成了一个可用触觉词汇库的基础库,并采用了一种方法,允许以有原则和有效的方式不断地添加到库中。我们将感觉效果定义为有意义的语言短语和呈现的触觉模式之间的显式配对。我们的初步实验表明,只有固有的语言能力而没有触觉专业知识的用户可以产生一组核心的感觉效果,这些效果通过语义推理使他们自己能够设计额外的效果。由此产生的40多种效果集合涵盖了广泛的情况(包括降水、动物运动、撞击和脉动事件),并在第二次实验中经验证明为大多数测试用户产生了命名的感觉。我们的实验展示了一种独特而系统的方法来设计在语义和参数空间中都相关的触觉词汇。
Despite a long history of use in communication, haptic feedback is a relatively new addition to the toolbox of special effects. Unlike artists who use sound or vision, haptic designers cannot simply access libraries of effects that map cleanly to media content, and they lack even guiding principles for creating such effects. In this article, we make progress toward both capabilities: we generate a foundational library of usable haptic vocabulary and do so with a methodology that allows ongoing additions to the library in a principled and effective way. We define a feel effect as an explicit pairing between a meaningful linguistic phrase and a rendered haptic pattern. Our initial experiment demonstrates that users who have only their intrinsic language capacities, and no haptic expertise, can generate a core set of feel effects that lend themselves via semantic inference to the design of additional effects. The resulting collection of more than 40 effects covers a wide range of situations (including precipitation, animal locomotion, striking, and pulsating events) and is empirically shown to produce the named sensation for the majority of our test users in a second experiment. Our experiments demonstrate a unique and systematic approach to designing a vocabulary of haptic sensations that are related in both the semantic and parametric spaces.