The Influence of Virtual Agents' Gender and Rapport on Enhancing Math Performance
The Influence of Virtual Agents' Gender and Rapport on Enhancing Math Performance
复制标题
虚拟代理的性别和融洽关系对提高数学成绩的影响
作者:
Bilge Karacora;Morteza Dehghani;Nicole Krämer;J. Gratch
The Influence of Virtual Agents’ Gender and Rapport on Enhancing Math Performance Bilge Karacora 1 (bilge.karacora@stud.uni-due.de), Morteza Dehghani 2 (morteza@ict.usc.edu), Nicole Kramer-Mertens 1 (nicole.kraemer@uni-due.de), Jonathan Gratch 2 (gratch@ict.usc.edu) Department of Social Psychology, University of Duisburg-Essen, Forsthausweg 2, 47057 Duisburg, Germany Institute for Creative Technologies, University of Southern California, 12015 Waterfront Dr., Playa Vista, CA 90094-2536, USA Rapport has been shown as an effective way to create behavioral realism in virtual agents. In social psychology, rapport is described as the establishment of a positive relationship among interaction partners by rapidly detecting and responding to each other’s nonverbal behavior (Gratch et al., 2007a). This includes displaying behaviors that indicate positive emotions (such as head nods and smiles), showing mutual attentiveness (such as mutual gaze) and certain coordination behaviors (such as postural mimicry and synchronized movement) (Tickle-Degnan & Rosenthal, 1990). Niewiadomski et al. (2010) reports that when an agent displays appropriate and socially adapted emotional expressions, he is perceived as more human-like than an agent that shows human expressions which are inappropriate or not socially adapted. Garau et al. (2005) conducted a study showing that only participants who interacted with an agent that was responsive to their movements, experienced a sense of personal contact with the agent which influenced them to behave more socially considerate as opposed to interacting with a static or moving but unresponsive agent. This indicates that rapport is an important feature in order for the agent to be perceived as human-like and for any social effects, such as social facilitation, to occur. Previous research on social facilitation/inhibition illustrates how the presence of others affects an individuals’ task performance either positively or negatively (Guerin & Innes, 1982; Zanjonc, 1965; Sanders, Baron & Moore, 1978). Whether or not similar facilitation/inhibition effects occur in presence of virtual agents has been subject to several studies. Rickenberg and Reeves (2000) found that tasks are facilitated or inhibited by the “social” presence of a virtual agent. A study by Zanbaka et al. (2004) indicates that when asked to perform a task, participants reacted similarly to the presence of a virtual agent as they would have in the presence of another human. A follow-up study by Zanbaka et al. (2007) demonstrates that the presence of a virtual agent inhibits the performance of participants on a mathematical task. The limitation of this study was that the sample consisted of only female participants being confronted with an agent of matching gender. Hayes et al. (2010) found a similar decrease in performance with regard Abstract The purpose of the present research is to investigate whether virtual agents can help enhance participants’ performance, effort and motivation in mathematics. We hypothesize that a minimal amount behavioral realism induced by display of rapport is necessary for any social effects to occur in human- computer interaction. Further, we examine whether social facilitation effects occur depending on the gender of the participants and the interacting virtual agents. In a 2x2 between subjects design, participants interacted with a male or female virtual agent that either displayed rapport or no rapport. Our results confirm that gender plays a role when interacting with virtual agents that are capable of establishing rapport. Participants’ performance and effort were significantly enhanced when interacting with an agent of opposite gender that displayed rapport . Our results have implications on designing agents for education and training purposes. Keywords: social facilitation, STEM, rapport, virtual agents Introduction There is considerable interest in factors that enhance science and math performance. Recently, there has been an upsurge of interest in educational technology that exploits social and motivational factors that enhance math performance in general, and reduce gender inequality in particular (Kim, 2004; Baylor & Ryu, 2003). This work builds on the phenomena that people often treat computers as social actors. Therefore, psychological factors that improve people's performance in traditional face-to-face settings can be simulated by technologies in form of virtual learning companions or virtual instructors. In this paper, we seek to address two related goals. First, we aim to show that certain social psychological phenomena can enhance math performance in a human-computer setting. Specifically, we show that a form of social facilitation can improve performance on standardized math tests. Second, we seek to provide further evidence that people do treat computers as social actors and help elucidate the design principles that foster this effect. We specifically demonstrate that virtual agents must possess a minimum level of behavioral realism to achieve any social effects.