Admittance and Impedance Representations of Friction Based on Implicit Euler Integration

Admittance and Impedance Representations of Friction Based on Implicit Euler Integration
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基于隐式欧拉积分的摩擦导纳和阻抗表示

DOI:
10.1109/tro.2006.886262
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发表时间:
2006
影响因子:
7.8
通讯作者:
H. Fujimoto
H. Fujimoto
中科院分区:
计算机科学1区
文献类型:
--
作者:
Ryo Kikuuwe;N. Takesue;A. Sano;H. Mochiyama;H. Fujimoto

文献摘要

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摩擦力的建模很麻烦,因为它在零速度时是不连续的。本文提出了一套用于触觉渲染和虚拟环境构建的离散时间摩擦模型。这些模型允许将摩擦视为虚拟环境的导纳型或阻抗型元素。它们是由类库仑不连续摩擦和线性质量-弹簧-阻尼器动力学的隐式欧拉积分导出的,并且具有闭合形式的表达式。它们包括与速率相关的摩擦定律,并且在大多数实际情况下,它们很容易扩展到多维情况。通过数值算例和实施实验,验证了模型的有效性
Modeling of friction force is cumbersome because of its discontinuity at zero velocity. This paper presents a set of discrete-time friction models for the purpose of haptic rendering and virtual environment construction. These models allow friction to be treated as an admittance-type or impedance-type element of a virtual environment. They are derived from implicit Euler integration of Coulomb-like discontinuous friction and linear mass-spring-damper dynamics, and have closed-form expressions. They include rate-dependent friction laws, and their extension to multidimensional cases is easy in most practical cases. The validity of the models is demonstrated through numerical examples and implementation experiments