A Python Based 4D Visualization Environment

A Python Based 4D Visualization Environment
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基于Python的4D可视化环境

DOI:
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发表时间:
2012
期刊:
International Conference on Information Computing and Applications
影响因子:
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通讯作者:
Hui Zhang
Hui Zhang
中科院分区:
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文献类型:
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作者:
Lin Jing;Xipei Huang;Yiwen Zhong;Yin Wu;Hui Zhang

文献摘要

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4D数学可视化的挑战之一是开发一个交互式的集成计算环境,以快速原型化,模拟和实验抽象的数学概念。我们已经研究了4D可视化中的几个领域,包括4D表面渲染,各种用户界面元素,以操纵高维空间中的数学对象,以及基于物理的布状4D对象建模,以理解第四维中的数学现象。在本文中,我们提出了这样一个基于Python的4D可视化环境,实现了4D数学,物理计算和交互式可视化之间的高度集成。
One of the challenges in 4D math visualization is to develop an interactive and integrated computational environment to quick-prototype, simulate, and experiment with the abstract mathematical concepts. We have investigated several areas in 4D visualization including 4D surface rendering, various user interface elements to manipulate mathematical objects in the higher-dimensional space, and physically based modeling of cloth-like 4D objects to understand the math phenomena in the fourth dimension. In this paper, we present one such Python based 4D visualization environment that achieves a high level of integration between 4D math, physics computation and interactive visualization.