Evaluation of Computer Games Developed by Primary School Children to Gauge Understanding of Programming Concepts

Evaluation of Computer Games Developed by Primary School Children to Gauge Understanding of Programming Concepts
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发表时间:
2012
期刊:
2017 IEEE/ACM 14th International Conference on Mining Software Repositories (MSR)
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通讯作者:
Amanda Wilson;T. Hainey;T. Connolly
Amanda Wilson;T. Hainey;T. Connolly
中科院分区:
其他
文献类型:
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作者:
Amanda Wilson;T. Hainey;T. Connolly

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根据苏格兰的卓越课程(CfE),正在采用基于游戏的学习和基于游戏的构建等更新方法来激励和吸引学生。计算机游戏的构建被一些人认为是一种高度激励和实用的方法,可以让小学教育(PE)水平的儿童参与计算机编程概念。基于游戏的学习(GBL)和基于游戏的建构都缺乏支持其有效性的经验证据。为了解决这个问题,本文将提出的观察性研究的结果,在体育水平使用Scratch作为一种工具,使用基本的编程概念来开发计算机游戏。将编制一份标准清单,用于审查每个参与者的执行情况,以衡量其所表现出的编程熟练程度。这项研究将审查29个游戏,从小四到小七的水平,并会提出整体结果和结果的每一个单独的一年。本研究将有助于在游戏为基础的建设的实证证据,通过提供不同层次的体育观察研究的结果,并将提供教学指导方针,评估编程能力,使用游戏为基础的建设方法。
Under the Curriculum for Excellence (CfE) in Scotland, newer approaches such as games-based learning and games-based construction are being adopted to motivate and engage students. Construction of computer games is seen by some to be a highly motivational and practical approach at engaging children at Primary Education (PE) level in computer programming concepts. Games-based learning (GBL) and games-based construction both suffer from a dearth of empirical evidence supporting their validity as teaching and learning approaches. To address this issue, this paper will present the findings of observational research at PE level using Scratch as a tool to develop computer games using rudimentary programming concepts. A list of criteria will be compiled for reviewing the implementation of each participant to gauge the level of programming proficiency demonstrated. The study will review 29 games from Primary 4 to Primary 7 level and will present the overall results and results for each individual year. This study will contribute to the empirical evidence in games-based construction by providing the results of observational research across different levels of PE and will provide pedagogical guidelines for assessing programming ability using a games-based construction approach.