Analysis of Hand Contact Areas and Interaction Capabilities During Manipulation and Exploration

Analysis of Hand Contact Areas and Interaction Capabilities During Manipulation and Exploration
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DOI:
10.1109/toh.2014.2321395
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发表时间:
2014-10
影响因子:
2.9
通讯作者:
Franck Gonzalez;F. Gosselin;W. Bachta
Franck Gonzalez;F. Gosselin;W. Bachta
中科院分区:
计算机科学3区
文献类型:
--
作者:
Franck Gonzalez;F. Gosselin;W. Bachta

文献摘要

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用于虚拟现实的手动人机界面被设计为允许操作员尽可能自然地与计算机模拟进行交互。灵巧的触觉接口最适合这个目标。它们通过触觉和触觉反馈对环境进行直观有效的控制。本文的目的是帮助在选择的相互作用领域要考虑到这样的接口的设计。处理手的相互作用的文献首先进行审查,以指出在勘探和操作任务中涉及的接触领域。然后从现有记录中提取其使用频率。结果被收集在一个原始的图形交互图中,允许简单地可视化手的使用方式,并与机械感受器密度图进行比较。然后建立一个交互树,映射通过使用给定的接触区域提供的相对数量的动作,并与截肢引起的手部功能损失相关。一些现有的触觉接口和他们的设计准则的评级,最终实现,以说明可能使用的图形工具。
Manual human-computer interfaces for virtual reality are designed to allow an operator interacting with a computer simulation as naturally as possible. Dexterous haptic interfaces are the best suited for this goal. They give intuitive and efficient control on the environment with haptic and tactile feedback. This paper is aimed at helping in the choice of the interaction areas to be taken into account in the design of such interfaces. The literature dealing with hand interactions is first reviewed in order to point out the contact areas involved in exploration and manipulation tasks. Their frequencies of use are then extracted from existing recordings. The results are gathered in an original graphical interaction map allowing for a simple visualization of the way the hand is used, and compared with a map of mechanoreceptors densities. Then an interaction tree, mapping the relative amount of actions made available through the use of a given contact area, is built and correlated with the losses of hand function induced by amputations. A rating of some existing haptic interfaces and guidelines for their design are finally achieved to illustrate a possible use of the developed graphical tools.